export class GamepadMeshAnimatorComponent extends Component { static Properties: { _myHandedness: import("@wonderlandengine/api").ComponentProperty; _mySelect: import("@wonderlandengine/api").ComponentProperty; _mySqueeze: import("@wonderlandengine/api").ComponentProperty; _myThumbstick: import("@wonderlandengine/api").ComponentProperty; _myTopButton: import("@wonderlandengine/api").ComponentProperty; _myBottomButton: import("@wonderlandengine/api").ComponentProperty; _mySelectRotateAngle: import("@wonderlandengine/api").ComponentProperty; _mySqueezeRotateAngle: import("@wonderlandengine/api").ComponentProperty; _myThumbstickRotateAngle: import("@wonderlandengine/api").ComponentProperty; _myThumbstickPressOffset: import("@wonderlandengine/api").ComponentProperty; _myTopButtonPressOffset: import("@wonderlandengine/api").ComponentProperty; _myBottomButtonPressOffset: import("@wonderlandengine/api").ComponentProperty; _myUsePressForSqueeze: import("@wonderlandengine/api").ComponentProperty; _mySqueezePressOffset: import("@wonderlandengine/api").ComponentProperty; }; start(): void; _mySelectOriginalRotation: any; _mySelectOriginalLeft: any; _mySqueezeOriginalPosition: any; _mySqueezeOriginalRotation: any; _mySqueezeOriginalLeft: any; _mySqueezeOriginalForward: any; _myThumbstickOriginalPosition: any; _myThumbstickOriginalRotation: any; _myThumbstickOriginalLeft: any; _myThumbstickOriginalUp: any; _myThumbstickOriginalForward: any; _myTopButtonOriginalPosition: any; _myTopButtonOriginalUp: any; _myBottomButtonOriginalPosition: any; _myBottomButtonOriginalUp: any; _myActivateOnNextUpdate: boolean | undefined; update(dt: any): void; onActivate(): void; _onActivate(): void; onDeactivate(): void; _thumbstickPressedStart: () => void; _thumbstickPressedEnd(buttonInfo: any, gamepad: any): void; _topButtonPressedStart(buttonInfo: any, gamepad: any): void; _topButtonPressedEnd(buttonInfo: any, gamepad: any): void; _bottomButtonPressedStart(buttonInfo: any, gamepad: any): void; _bottomButtonPressedEnd(buttonInfo: any, gamepad: any): void; _selectValueChanged(buttonInfo: any, gamepad: any): void; _squeezeValueChanged(buttonInfo: any, gamepad: any): void; _thumbstickValueChanged(axesInfo: any, gamepad: any): void; } import { Component } from "@wonderlandengine/api";