export class SwitchHandObjectComponent extends Component { static Properties: { _myHandedness: import("@wonderlandengine/api").ComponentProperty; _myGamepad: import("@wonderlandengine/api").ComponentProperty; _myTrackedHand: import("@wonderlandengine/api").ComponentProperty; _myDisableHandsWhenNonXR: import("@wonderlandengine/api").ComponentProperty; }; start(): void; _myHandednessType: import("../input_types.js").Handedness | null | undefined; _myFirstUpdate: boolean | undefined; _myCurrentInputSourceType: any; _myActivateOnNextUpdate: boolean | undefined; update(dt: any): void; _start(): void; _onPoseUpdated(dt: any, pose: any): void; onActivate(): void; _onActivate(): void; onDeactivate(): void; } import { Component } from "@wonderlandengine/api";