import { Component } from "@wonderlandengine/api"; /** #WARN This class is actually adding an `OverlapCursorComponent` so use that if you want to interact with the cursor */ export declare class FingerCursorComponent extends Component { static TypeName: string; private readonly _myHandedness; private readonly _myFinger; private readonly _myCollisionMode; private readonly _myCollisionFlags; private readonly _myCollisionSize; private readonly _myCollisionSizeMultiplierOnOverlap; private readonly _myValidOverlapAngleFromTargetForward; private readonly _myCursorPointerObject; private readonly _myHandednessType; private readonly _myFingerJointID; private _myHandInputSource; private readonly _myCursorParentObject; private readonly _myActualCursorParentObject; private readonly _myOverlapCursorComponent; init(): void; start(): void; private static readonly _updateSV; update(dt: number): void; private _updateHand; }