export function getCollisionCheck(engine?: import("@wonderlandengine/api").WonderlandEngine | null): any; export function setCollisionCheck(collisionCheck: any, engine?: import("@wonderlandengine/api").WonderlandEngine | null): void; export function isCollisionCheckDisabled(engine?: import("@wonderlandengine/api").WonderlandEngine | null): any; export function setCollisionCheckDisabled(collisionCheckDisabled: any, engine?: import("@wonderlandengine/api").WonderlandEngine | null): void; export function initBridge(engine?: import("@wonderlandengine/api").WonderlandEngine | null): void; export function convertCharacterCollisionResultsToCollisionRuntimeParams(characterCollisionResults: any, outCollisionRuntimeParams?: CollisionRuntimeParams): CollisionRuntimeParams; export function checkMovement(movement: any, currentTransformQuat: any, characterColliderSetup: any, prevCharacterCollisionResults: any, outCharacterCollisionResults?: CharacterCollisionResults, engine?: import("@wonderlandengine/api").WonderlandEngine | null): void; export function checkTeleportToTransform(teleportTransformQuat: any, currentTransformQuat: any, characterColliderSetup: any, prevCharacterCollisionResults: any, outCharacterCollisionResults?: CharacterCollisionResults, engine?: import("@wonderlandengine/api").WonderlandEngine | null): void; export function checkTransform(checkTransformQuat: any, characterColliderSetup: any, prevCharacterCollisionResults: any, outCharacterCollisionResults?: CharacterCollisionResults, engine?: import("@wonderlandengine/api").WonderlandEngine | null): void; export function updateGroundInfo(currentTransformQuat: any, characterColliderSetup: any, prevCharacterCollisionResults: any, outCharacterCollisionResults?: CharacterCollisionResults, engine?: import("@wonderlandengine/api").WonderlandEngine | null): void; export function updateCeilingInfo(currentTransformQuat: any, characterColliderSetup: any, prevCharacterCollisionResults: any, outCharacterCollisionResults?: CharacterCollisionResults, engine?: import("@wonderlandengine/api").WonderlandEngine | null): void; export function convertCollisionRuntimeParamsToCharacterCollisionResults(collisionRuntimeParams: any, currentTransformQuat: any, outCharacterCollisionResults?: CharacterCollisionResults): CharacterCollisionResults; export function convertCharacterColliderSetupToCollisionCheckParams(characterColliderSetup: any, outCollisionCheckParams?: CollisionCheckParams): CollisionCheckParams; export namespace CollisionCheckBridge { export { getCollisionCheck }; export { setCollisionCheck }; export { isCollisionCheckDisabled }; export { setCollisionCheckDisabled }; export { initBridge }; export { checkMovement }; export { checkTeleportToTransform }; export { checkTransform }; export { updateGroundInfo }; export { updateCeilingInfo }; export { convertCharacterCollisionResultsToCollisionRuntimeParams }; export { convertCollisionRuntimeParamsToCharacterCollisionResults }; export { convertCharacterColliderSetupToCollisionCheckParams }; } import { CollisionRuntimeParams } from "./legacy/collision_check/collision_params.js"; import { CharacterCollisionResults } from "./character_collision_results.js"; import { CollisionCheckParams } from "./legacy/collision_check/collision_params.js";