import { Object3D, WonderlandEngine } from "@wonderlandengine/api"; import { PlayerObjects, SceneObjects } from "./scene_objects.js"; export declare function getSceneObjects(engine?: Readonly | null): SceneObjects | null; export declare function setSceneObjects(sceneObjects: SceneObjects, engine?: Readonly | null): void; export declare function removeSceneObjects(engine?: Readonly | null): void; export declare function hasSceneObjects(engine?: Readonly | null): boolean; export declare function getRootObject(engine?: Readonly | null): Object3D | null; export declare function getSceneObject(engine?: Readonly | null): Object3D | null; export declare function getPlayerObjects(engine?: Readonly | null): PlayerObjects | null; export declare function getPlayerObject(engine?: Readonly | null): Object3D | null; export declare function getPlayerReferenceSpaceObject(engine?: Readonly | null): Object3D | null; export declare function getPlayerHeadObject(engine?: Readonly | null): Object3D | null;