import { Object3D } from "@wonderlandengine/api"; import { Handedness } from "../../../input/cauldron/input_types.js"; export declare class SceneObjects { myRoot: Object3D | null; myScene: Object3D | null; myCauldron: Object3D | null; myDynamics: Object3D | null; myParticles: Object3D | null; myVisualElements: Object3D | null; myTools: Object3D | null; myPlayerObjects: PlayerObjects; } export declare class PlayerObjects { myPlayer: Object3D | null; myCauldron: Object3D | null; myReferenceSpace: Object3D | null; myCameraNonXR: Object3D | null; myEyes: Record; myEyeLeft: Object3D | null; myEyeRight: Object3D | null; myHands: Record; myHandLeft: Object3D | null; myHandRight: Object3D | null; myHead: Object3D | null; myHeadDebugs: Object3D | null; }