import { Material, Mesh } from "@wonderlandengine/api"; export declare class DefaultResources { myMeshes: DefaultResourcesMeshes; myMaterials: DefaultResourcesMaterials; } export declare class DefaultResourcesMeshes { myPlane: Mesh | null; myCube: Mesh | null; mySphere: Mesh | null; myCone: Mesh | null; myCylinder: Mesh | null; myCircle: Mesh | null; myInvertedCube: Mesh | null; myInvertedSphere: Mesh | null; myInvertedCone: Mesh | null; myInvertedCylinder: Mesh | null; myDoubleSidedPlane: Mesh | null; myDoubleSidedCube: Mesh | null; myDoubleSidedSphere: Mesh | null; myDoubleSidedCone: Mesh | null; myDoubleSidedCylinder: Mesh | null; myDoubleSidedCircle: Mesh | null; } export declare class DefaultResourcesMaterials { myFlatOpaque: Material | null; /** For now, the pipeline associated to this material needs to be the last one to make it work properly */ myFlatTransparentNoDepth: Material | null; myPhongOpaque: Material | null; myText: Material | null; }