import { Witcase } from 'witcase'; import { Body, Box } from 'p2'; import { GameEngine } from '../game_engine'; export class GameBody { body: Body; constructor(options: {} = { mass: 1, position: [0, 0] }){ this.body = new Body(options); } protected addBodyToWorld(){ (Witcase.current.engine).world.addBody(this.body); } }