import { System } from "./System"; import { Component } from "../Component"; import { Engine } from "../Engine"; export declare class SpriteSystem extends System { protected static _engineRef: Engine; protected static get engine(): Engine; protected static set engine(engine: Engine); static destroy(_component: Component): void; static onAwake(_component: Component): void; static onStep(_dt: number, _component: Component): void; static onDestroy(_component: Component): void; static onEnable(_component: Component): void; static onDisable(_component: Component): void; }