import { System } from "./System"; import { AnimationComponent } from "../Components/AnimationComponent"; import { GameObject } from "../GameObject"; export declare class AnimationSystem extends System { static destroy(_component: AnimationComponent): void; static onAwake(_component: AnimationComponent): void; static findInChildren(_component: AnimationComponent, path: string): GameObject | null; static onStep(_dt: number, _component: AnimationComponent): void; static onDestroy(_component: AnimationComponent): void; static onEnable(_component: AnimationComponent): void; static onDisable(_component: AnimationComponent): void; }