import { QuatArg } from './quat'; import { Mat3Arg, Mat3Type } from './mat3'; import { Mat4Arg } from './mat4'; import { Vec2Arg } from './vec2'; import { Vec3Arg } from './vec3'; import { BaseArgType } from './types'; export { Mat3Arg, Mat3Type }; type Mat3Ctor = new (n: number) => T; /** * Generates a typed API for Mat3 * */ declare function getAPIImpl(Ctor: Mat3Ctor): { add: (a: Mat3Arg, b: Mat3Arg, dst?: T) => T; clone: (m: Mat3Arg, dst?: T) => T; copy: (m: Mat3Arg, dst?: T) => T; create: (v0?: number, v1?: number, v2?: number, v3?: number, v4?: number, v5?: number, v6?: number, v7?: number, v8?: number) => MatType; determinant: (m: Mat3Arg) => number; equals: (a: Mat3Arg, b: Mat3Arg) => boolean; equalsApproximately: (a: Mat3Arg, b: Mat3Arg) => boolean; fromMat4: (m4: Mat4Arg, dst?: T) => T; fromQuat: (q: QuatArg, dst?: T) => T; get3DScaling: (m: Mat3Arg, dst?: T) => MatType | T; getAxis: (m: Mat3Arg, axis: number, dst?: T) => T; getScaling: (m: Mat3Arg, dst?: T) => MatType | T; getTranslation: (m: Mat3Arg, dst?: T) => T; identity: (dst?: T) => T; inverse: (m: Mat3Arg, dst?: T) => T; invert: (m: Mat3Arg, dst?: T) => T; mul: (a: Mat3Arg, b: Mat3Arg, dst?: T) => T; mulScalar: (m: Mat3Arg, s: number, dst?: T) => T; multiply: (a: Mat3Arg, b: Mat3Arg, dst?: T) => T; multiplyScalar: (m: Mat3Arg, s: number, dst?: T) => T; negate: (m: Mat3Arg, dst?: T) => T; rotate: (m: Mat3Arg, angleInRadians: number, dst?: T) => T; rotateX: (m: Mat3Arg, angleInRadians: number, dst?: T) => T; rotateY: (m: Mat3Arg, angleInRadians: number, dst?: T) => T; rotateZ: (m: Mat3Arg, angleInRadians: number, dst?: T) => T; rotation: (angleInRadians: number, dst?: T) => T; rotationX: (angleInRadians: number, dst?: T) => T; rotationY: (angleInRadians: number, dst?: T) => T; rotationZ: (angleInRadians: number, dst?: T) => T; scale: (m: Mat3Arg, v: Vec2Arg, dst?: T) => T; scale3D: (m: Mat3Arg, v: Vec3Arg, dst?: T) => T; scaling: (v: Vec2Arg, dst?: T) => T; scaling3D: (v: Vec3Arg, dst?: T) => T; set: (v0: number, v1: number, v2: number, v3: number, v4: number, v5: number, v6: number, v7: number, v8: number, dst?: T) => T; setAxis: (m: Mat3Arg, v: Vec2Arg, axis: number, dst?: T) => T; setTranslation: (a: Mat3Arg, v: Vec2Arg, dst?: T) => T; translate: (m: Mat3Arg, v: Vec2Arg, dst?: T) => T; translation: (v: Vec2Arg, dst?: T) => T; transpose: (m: Mat3Arg, dst?: T) => T; uniformScale: (m: Mat3Arg, s: number, dst?: T) => T; uniformScale3D: (m: Mat3Arg, s: number, dst?: T) => T; uniformScaling: (s: number, dst?: T) => T; uniformScaling3D: (s: number, dst?: T) => T; }; type API = ReturnType>; export declare function getAPI(Ctor: Mat3Ctor): API;