import { WebGLTextureLoaderAsyncHashCache } from "webgltexture-loader"; export default class ExpoGLObjectTextureLoader extends WebGLTextureLoaderAsyncHashCache> { static priority: number; objIds: WeakMap; canLoad(input: unknown): boolean; disposeTexture(texture: WebGLTexture): void; inputHash(config: Record): string; loadNoCache(config: Record): { promise: Promise<{ texture: WebGLTexture; width: number; height: number; }>; dispose: () => void; }; } //# sourceMappingURL=DeprecatedExpoGLObjectTextureLoader.d.ts.map