{
  "name": "@exercise/drawing-line-width",
  "version": "1.0.0",
  "main": "server.js",
  "dependencies": {},
  "scripts": {
    "start": "node server.js"
  },
  "readme": "# Exercise\n\nIn this exercise, you should draw 3 horizontal lines with different widths:\n\n* A red width `1` line at `y=-0.5`\n* A green width `5` line at `y=0`\n* A white width `10` line at `y=0.5`\n\nA function to draw the lines has been provided for you, all you need to do is call `gl.lineWidth` at the appropriate places.\n\n# Line width\n\nBy default every line drawn in WebGL using `gl.LINES` is 1 pixel wide.  You can change this behavior with the `gl.lineWidth` command.  `gl.lineWidth` sets the width of a line in pixels to whatever value is specified.  For example, to set the line width to `8` you would do:\n\n```javascript\ngl.lineWidth(8)\n```",
  "readmeFilename": "README.md",
  "description": "In this exercise, you should draw 3 horizontal lines with different widths:",
  "_id": "@exercise/drawing-line-width@1.0.0",
  "_shasum": "d2144ca6163fcbc4cfee406a515e536156a7e2d2",
  "_from": "exercises/drawing-line-width",
  "_resolved": "file:exercises/drawing-line-width"
}
