import { vec3 } from 'gl-matrix'; import { CameraModifier } from './cameramodifier'; export declare class WheelZoomModifier extends CameraModifier { protected static readonly DEFAULT_SENSITIVITY = 0.002; protected _sensitivity: number; protected _translation: vec3; /** * Update the panning transform w.r.t. a specific event position. * @param point - Position of the current event to derive the magnitude for translation from. */ process(delta: number): void; /** * Actually applies the trackball rotation to the given camera. */ update(): void; }