import { SceneNodeComponent } from './scenenodecomponent'; import { mat4 } from 'gl-matrix'; /** * This component specified the transformation that a `SceneNode` applies in the scene hierarchy. * Renderers should check if this component exists on a given node and apply the transformation in this case. * Otherwise no transformation should be applied by a node. */ export declare class TransformComponent extends SceneNodeComponent { protected _transform: mat4; constructor(transform: mat4); get transform(): mat4; }