export declare class GLTFHelper { static modeToEnum(gl: any, mode: number): GLenum; /** * Map gltf attribute names to vertex shader positions. * If you supply a shader it needs to reflect these bindings. * @todo Make this possible to modify when loading a glTF model. * @param name - Name of the glTF attribute. * See {@link https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#meshes} */ static nameToAttributeIndex(name: string): number; }