WebGL-2D should be faster than Canvas2D at certain things and slower at others. It is important that you know what to expect when using WebGL-2D with your project. This directory contains benchmarks for testing performance asteroidsbench/ Kevin Roast has graciously given permission to include this benchmark in the WebGL-2D project. This benchmark is perfect for testing real world canvas usage in game engine. It relies heavily on 9 arg drawImage cropping to implement scrolling backgrounds and stripstrip animations. Visit his website http://www.kevs3d.co.uk/ for other HTML5 canvas demos as well as the asteroids game http://www.kevs3d.co.uk/dev/asteroids/ Twitter @kevinroast http://twitter.com/kevinroast Copyright (c) 2011 All Rights Reserved - Kevin Roast http://www.kevs3d.co.uk/