/** * DO NOT EDIT * * This file was automatically generated by * https://github.com/Polymer/gen-typescript-declarations * * To modify these typings, edit the source file(s): * iron-validatable-behavior.html */ /// /// declare namespace Polymer { /** * `Use Polymer.IronValidatableBehavior` to implement an element that validates user input. * Use the related `Polymer.IronValidatorBehavior` to add custom validation logic to an iron-input. * * By default, an `` element validates its fields when the user presses the submit button. * To validate a form imperatively, call the form's `validate()` method, which in turn will * call `validate()` on all its children. By using `Polymer.IronValidatableBehavior`, your * custom element will get a public `validate()`, which * will return the validity of the element, and a corresponding `invalid` attribute, * which can be used for styling. * * To implement the custom validation logic of your element, you must override * the protected `_getValidity()` method of this behaviour, rather than `validate()`. * See [this](https://github.com/PolymerElements/iron-form/blob/master/demo/simple-element.html) * for an example. * * ### Accessibility * * Changing the `invalid` property, either manually or by calling `validate()` will update the * `aria-invalid` attribute. */ interface IronValidatableBehavior { /** * Name of the validator to use. */ validator: string|null|undefined; /** * True if the last call to `validate` is invalid. */ invalid: boolean|null|undefined; /** * Recompute this every time it's needed, because we don't know if the * underlying IronValidatableBehaviorMeta has changed. */ readonly _validator: any; registered(): void; _invalidChanged(): void; /** * @returns True if the validator `validator` exists. */ hasValidator(): boolean; /** * Returns true if the `value` is valid, and updates `invalid`. If you want * your element to have custom validation logic, do not override this method; * override `_getValidity(value)` instead. * * @param value Deprecated: The value to be validated. By default, * it is passed to the validator's `validate()` function, if a validator is set. * If this argument is not specified, then the element's `value` property * is used, if it exists. * @returns True if `value` is valid. */ validate(value: object|null): boolean; _getValidity(value: any): any; } const IronValidatableBehavior: object; }