import { System } from "../../core/System"; import { MeshBuilderComponent } from "../components/graphics/MeshBuilderComponent"; import type { Sprite } from "../entities/widgets/Sprite"; export declare class MeshBuilder extends System { static components: (typeof MeshBuilderComponent)[]; readonly pure = true; test(entity: Sprite): entity is Sprite; onAddEntity(entity: Sprite): void; onRemoveEntity(entity: Sprite): void; }