import { Backend, SessionHandler } from '../backend'; import { Session } from '../session'; import { WebGLContext } from './webgl/webgl-context'; /** * WebGLBackend is the entry point for all WebGL opeartions * When it starts it created the WebGLRenderingContext * and other main framework components such as Program and Texture Managers */ export declare class WebGLBackend implements Backend { glContext: WebGLContext; get contextId(): 'webgl' | 'webgl2' | undefined; set contextId(value: 'webgl' | 'webgl2' | undefined); get matmulMaxBatchSize(): number | undefined; set matmulMaxBatchSize(value: number | undefined); get textureCacheMode(): 'initializerOnly' | 'full' | undefined; set textureCacheMode(value: 'initializerOnly' | 'full' | undefined); get pack(): boolean | undefined; set pack(value: boolean | undefined); get async(): boolean | undefined; set async(value: boolean | undefined); initialize(): boolean; createSessionHandler(context: Session.Context): SessionHandler; dispose(): void; }