import { BufferGeometry } from 'three'; export declare class BvhManager { private computeBoundsTree?; private disposeBoundsTree?; private acceleratedRaycast?; initializeMeshBVH(computeBoundsTree: any, disposeBoundsTree: any, acceleratedRaycast: any): void; applyThreeMeshBVH(geometry: BufferGeometry): void; private setupThreeMeshBVH; }