export { x as WaveGradient }; declare var x: { new (r: any, e: any): { gl: any; clipSpace: { gl: any; program: any; _attributes: {}; _uniforms: {}; compileShader(r: any, e: any): any; debugPorgram(r: any): void; createProgram(r: any): any; createBuffer(): any; setupAttributes(r: any): void; setAttribute(r: any, e: any): void; setElements(r: any): void; _elementBuffer: any; createUniformSetter(r: any, e: any, t: any): (i: any) => void; setupUniforms(r: any): void; setUniform(r: any, e: any): void; delete(): void; }; density: any; speed: any; frameInterval: number; lastFrameTime: number; shouldRender: boolean; drawMode: any; drawCount: number; time: any; resize(): void; render(r: any): void; destroy(): void; }; createGeometry(r: any, e: any): { positions: ArrayBuffer; indices: ArrayBuffer; count: number; }; }; //# sourceMappingURL=wave-gradient.d.ts.map