import {Box3} from '../../../math/Box3'; import {Vector3} from '../../../math/Vector3'; import {CurveActor} from '../../actor/CurveActor'; import {CurvePath} from '../brep/CurvePath'; /** * 盒子帮助器配置信息。 */ export class BoxHelperOptions { // 方向 public direction: Vector3; // 开始点 public origin: Vector3; // 长度 public length: number; // 颜色 public color: number; // 头长度 public headLength: number; // 头宽度 public headWidth: number; /** * 构造处理。 */ public constructor() { this.origin = new Vector3(0, 0, 0); this.direction = new Vector3(0, 1, 0); this.length = 1; this.color = 0xFFFF0000; this.headLength = 0.2; this.headWidth = 0.06; } } /** * 盒子帮助器。 */ export class BoxHelper extends CurveActor { // 配置信息 public options: BoxHelperOptions; public box = new Box3(); /** * 构造处理。 */ public constructor() { super(); // 设置参数 this.options = new BoxHelperOptions(); this.curve = new CurvePath(); // var indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]); // var positions = new Float32Array(8 * 3); // var geometry = new BufferGeometry(); // geometry.setIndex(new BufferAttribute(indices, 1)); // geometry.addAttribute('position', new BufferAttribute(positions, 3)); // THREE.LineSegments.call(this, geometry, new LineBasicMaterial({ color: 0xffff00 })); // if (object !== undefined) { // this.update(object); // } } public build(box: Box3) { // box.setFromObject(object); if (box.isEmpty()) { return; } var min = box.min; var max = box.max; /* 5____4 1/___0/| | 6__|_7 2/___3/ 0: max.x, max.y, max.z 1: min.x, max.y, max.z 2: min.x, min.y, max.z 3: max.x, min.y, max.z 4: max.x, max.y, min.z 5: min.x, max.y, min.z 6: min.x, min.y, min.z 7: max.x, min.y, min.z */ // var position = this.geometry.attributes.position; // var array = position.array; // array[0] = max.x; array[1] = max.y; array[2] = max.z; // array[3] = min.x; array[4] = max.y; array[5] = max.z; // array[6] = min.x; array[7] = min.y; array[8] = max.z; // array[9] = max.x; array[10] = min.y; array[11] = max.z; // array[12] = max.x; array[13] = max.y; array[14] = min.z; // array[15] = min.x; array[16] = max.y; array[17] = min.z; // array[18] = min.x; array[19] = min.y; array[20] = min.z; // array[21] = max.x; array[22] = min.y; array[23] = min.z; // position.needsUpdate = true; // this.geometry.computeBoundingSphere(); } }