export class LightShadow { // THREE.LightShadow = function ( camera ) { // this.camera = camera; // this.bias = 0; // this.radius = 1; // this.mapSize = new THREE.Vector2( 512, 512 ); // this.map = null; // this.matrix = new THREE.Matrix4(); // }; // THREE.LightShadow.prototype = { // constructor: THREE.LightShadow, // copy: function ( source ) { // this.camera = source.camera.clone(); // this.bias = source.bias; // this.radius = source.radius; // this.mapSize.copy( source.mapSize ); // return this; // }, // clone: function () { // return new this.constructor().copy( this ); // } // }; }