export class HemisphereLight{ // THREE.HemisphereLight = function ( skyColor, groundColor, intensity ) { // THREE.Light.call( this, skyColor, intensity ); // this.type = 'HemisphereLight'; // this.castShadow = undefined; // this.position.set( 0, 1, 0 ); // this.updateMatrix(); // this.groundColor = new THREE.Color( groundColor ); // }; // THREE.HemisphereLight.prototype = Object.create( THREE.Light.prototype ); // THREE.HemisphereLight.prototype.constructor = THREE.HemisphereLight; // THREE.HemisphereLight.prototype.copy = function ( source ) { // THREE.Light.prototype.copy.call( this, source ); // this.groundColor.copy( source.groundColor ); // return this; // }; }