// Functions to debug internal gameboy memory // Great for disassembelr import { DEBUG_GAMEBOY_MEMORY_LOCATION, DEBUG_GAMEBOY_MEMORY_SIZE } from '../constants'; import { eightBitLoadFromGBMemoryWithTraps } from '../memory/index'; import { Breakpoints } from './breakpoints'; export function updateDebugGBMemory(): void { for (let i: i32 = 0; i < DEBUG_GAMEBOY_MEMORY_SIZE; i++) { store(DEBUG_GAMEBOY_MEMORY_LOCATION + i, eightBitLoadFromGBMemoryWithTraps(i)); } // Since we are debugging, we don't want to be responsible for tripping the breakpoints Breakpoints.reachedBreakpoint = false; }