import type { Warpvas } from '../warpvas.class'; /** * Create canvas warping renderer with 2D context * * @param warpvas - Warpvas instance with deformation data * @param source - Source image canvas to be warped * @param destination - Target canvas element (creates new if null) * @param options - Rendering parameters { x, y, width, height, sourceScale?, destinationScale? } * @param utils - Required utility functions for coordinate calculations * * @returns Rendered canvas element with warped content * * @remarks * - Implements floating-point pixel anti-aliasing * - Uses vertex expansion to prevent triangle seams * - Supports OffscreenCanvas for worker thread rendering */ export declare const createWarpedCanvas: (warpvas: Warpvas, source: HTMLCanvasElement, destination: Canvas, options: { x: number; y: number; width: number; height: number; sourceScale?: number; destinationScale?: number; }, utils: Record any>) => Canvas; /** * Create warped canvas instance using Canvas2D API * * @param warpvas - Warpvas instance containing deformation configuration * @param source - Source image canvas element * @param destination - Target canvas (creates new canvas if null) * @param options - Rendering parameters { * x: Render starting X coordinate, * y: Render starting Y coordinate, * width: Output width, * height: Output height, * sourceScale?: Image scaling factor (default: 1), * destinationScale?: Canvas scaling factor (default: 1) * } * * @returns Created warped canvas instance using Canvas2D */ declare const createWarpedCanvas2D: (warpvas: Warpvas, source: HTMLCanvasElement, destination: HTMLCanvasElement | null, options: { x: number; y: number; width: number; height: number; sourceScale?: number; destinationScale?: number; }) => HTMLCanvasElement; export default createWarpedCanvas2D;