//#region types.d.ts interface Arcane { regex: string; name: string; effect: string; rarity: string; location: string; thumbnail: string; } interface ArchonShard { value: string; upgradeTypes: Record; } interface Conclave { modes: Record; categories: Record; challenges: Record; affectors: Record; } interface Events { tags: Record; scoreVariables: Record; scoreMaxTags: Record; } interface SteelPath { rotation: SteelPathOffering[]; evergreen: SteelPathOffering[]; } interface SteelPathOffering { name: string; cost: number; } interface SynthesisTarget { name: string; locations: SynthesisTargetLocation[]; } interface SynthesisTargetLocation { last_verified: string; level: string; spawn_rate: string; mission: string; planet: string; type: string; faction: string; } interface SolNode { value: string; enemy: string; type: string; } interface SortieEndState { bossName: string; regions: { name: string; missions: string[]; }[]; } interface SortieData { modifierTypes: Record; modifierDescriptions: Record; bosses: Record; endStates: SortieEndState[]; modifiers: string[]; } //#endregion export { SolNode as a, SteelPathOffering as c, Events as i, SynthesisTarget as l, ArchonShard as n, SortieData as o, Conclave as r, SteelPath as s, Arcane as t };