/// import http from 'http'; import { Gaming } from '../model/gaming'; import { WTGamingCreateParams } from '../model/wTGamingCreateParams'; import { WTGamingUpdateParams } from '../model/wTGamingUpdateParams'; import { Authentication, Interceptor } from '../model/models'; import { ApiKeyAuth } from '../model/models'; export declare enum GamingApiApiKeys { api_key = 0 } export declare class GamingApi { protected _basePath: string; protected _defaultHeaders: any; protected _useQuerystring: boolean; protected authentications: { default: Authentication; api_key: ApiKeyAuth; }; protected interceptors: Interceptor[]; constructor(basePath?: string); set useQuerystring(value: boolean); set basePath(basePath: string); set defaultHeaders(defaultHeaders: any); get defaultHeaders(): any; get basePath(): string; setDefaultAuthentication(auth: Authentication): void; setApiKey(key: GamingApiApiKeys, value: string): void; addInterceptor(interceptor: Interceptor): void; archiveGaming(id: string, options?: { headers: { [name: string]: string; }; }): Promise<{ response: http.IncomingMessage; body: Gaming; }>; createGaming(wTGamingCreateParams: WTGamingCreateParams, options?: { headers: { [name: string]: string; }; }): Promise<{ response: http.IncomingMessage; body: Gaming; }>; fetchAllGaming(isArchiveIncluded?: boolean, options?: { headers: { [name: string]: string; }; }): Promise<{ response: http.IncomingMessage; body: any; }>; restoreGaming(id: string, options?: { headers: { [name: string]: string; }; }): Promise<{ response: http.IncomingMessage; body: Gaming; }>; updateGaming(id: string, wTGamingUpdateParams: WTGamingUpdateParams, options?: { headers: { [name: string]: string; }; }): Promise<{ response: http.IncomingMessage; body: Gaming; }>; }