/// /** @noSelfInFile */ /** @noSelfInFile */ import { Handle } from "./handle"; export declare class Timer extends Handle { /** @deprecated use `Timer.create` instead. */ constructor(); static create(): Timer; get elapsed(): number; /** * @bug This might not return the correct value if the timer was paused and restarted at one point. See http://www.wc3c.net/showthread.php?t=95756. */ get remaining(): number; get timeout(): number; destroy(): this; pause(): this; resume(): this; start(timeout: number, periodic: boolean, handlerFunc: () => void): this; /** * @bug Might crash the game if called when there is no expired timer. */ static fromExpired(): Timer | undefined; static fromHandle(handle: timer | undefined): Timer | undefined; }