declare const glUtils: { compile: typeof compile; link: typeof link; getLocations: typeof getLocations; getAttributes: typeof getAttributes; getUniforms: typeof getUniforms; initBuffer: typeof initBuffer; }; export default glUtils; declare function compile(gl: WebGLRenderingContext, type: GLenum, shaderSrc: string): WebGLShader; declare function link(gl: WebGLRenderingContext, vertexShader: WebGLShader, fragmentShader: WebGLShader): WebGLProgram; declare function getLocations(gl: WebGLRenderingContext, program: WebGLProgram): { attributes: any; uniforms: any; }; declare function getAttributes(gl: WebGLRenderingContext, program: WebGLProgram): any; declare function getUniforms(gl: WebGLRenderingContext, program: WebGLProgram): any; declare function initBuffer(gl: WebGLRenderingContext, data: BufferSource | null, elementsPerVertex: number, attribute: number): void; //# sourceMappingURL=glUtils.d.ts.map