import ActiveUniform from './ActiveUniform'; import ActiveTexture from './ActiveTexture'; import BaseAttribute from './BaseAttribute'; import InstancedAttribute from './InstancedAttribute'; import { ProgramDefinition } from './defineProgram'; export declare type ProgramInfo = { bytePerVertex: number; itemPerVertex: number; attributes: BaseAttribute[]; instanced: InstancedAttribute[]; uniforms: (ActiveTexture | ActiveUniform)[]; }; export default function getProgramInfo(programDefinition: ProgramDefinition, isWGL2: boolean): ProgramInfo; //# sourceMappingURL=getProgramInfo.d.ts.map