import Element from '../Element'; import { RenderProgram } from 'src/gl/defineProgram'; import { DrawContext } from 'src/createScene'; export default class GLCollection extends Element { uniforms?: Object; program: RenderProgram; constructor(program: RenderProgram); getBuffer(): ArrayBuffer; appendBuffer(uint8Collection: Uint8Array, offset: number): void; add(vertex: Object): number; update(id: number, point: Object): void; remove(id: number): number; get(id: number): Object; draw(gl: WebGLRenderingContext, drawContext: DrawContext): void; dispose(): void; } //# sourceMappingURL=GLCollection.d.ts.map