/** * An AnimatedSprite is a simple way to display an animation depicted by a list of textures * */ declare const PAnimatedSprite: import("vue/types/vue").ExtendedVue<{ pDisplayObject: PIXI.Sprite | null; } & { instance: PIXI.Sprite; } & { anchorX: number; anchorY: number; blendMode: number; tint: number; src: string; texture: PIXI.Texture; } & { pDisplayObject: PIXI.Container | null; } & { initExtraProps(): void; } & { instance: PIXI.Container; } & { width: number; height: number; interactiveChildren: boolean; } & { pDisplayObject: PIXI.DisplayObject; } & { addToParent(): void; reinit(newVal: PIXI.DisplayObject): void; initProps(): void; initEvents(): void; } & { instance: PIXI.DisplayObject; } & { events: string[]; shouldRender: boolean; alpha: number; angle: number; buttonMode: boolean; cacheAsBitmap: boolean; cursor: string; filterArea: PIXI.Rectangle; filters: PIXI.Filter[]; hitArea: null; interactive: boolean; isMask: boolean; isSprite: boolean; mask: PIXI.Container | PIXI.MaskData; name: string; pivotX: number; pivotY: number; renderable: boolean; rotation: number; scaleX: number; scaleY: number; skewX: number; skewY: number; visible: boolean; x: number; y: number; zIndex: number; } & import("vue").default, { pDisplayObject: PIXI.AnimatedSprite | null; textureArray: PIXI.Texture[]; }, unknown, { instance: PIXI.AnimatedSprite; }, { images: string[]; autoUpdate: boolean; animationSpeed: number; initialFrame: number; }>; export default PAnimatedSprite;