import { GameObjects } from 'phaser'; export declare const ShapeSetterMap: { readonly active: (gameObject: GameObjects.Shape) => (value: boolean | undefined) => void; readonly displayHeight: (gameObject: GameObjects.Shape) => (value: number | undefined) => void; readonly displayWidth: (gameObject: GameObjects.Shape) => (value: number | undefined) => void; readonly fillAlpha: (gameObject: GameObjects.Shape) => (value: number | undefined) => void; readonly fillColor: (gameObject: GameObjects.Shape) => (value: number | undefined) => void; readonly strokeStyle: (gameObject: GameObjects.Shape) => (value: [lineWidth?: number | undefined, color?: number | undefined, alpha?: number | undefined] | undefined) => void; readonly visible: (gameObject: GameObjects.Components.Visible) => (value: boolean | undefined) => void; readonly angle: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void; readonly rotation: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void; readonly scale: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void; readonly scaleX: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void; readonly scaleY: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void; readonly w: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void; readonly x: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void; readonly y: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void; readonly z: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void; readonly scrollFactor: (gameObject: GameObjects.Components.ScrollFactor) => (value: number | undefined) => void; readonly scrollFactorX: (gameObject: GameObjects.Components.ScrollFactor) => (value: number | undefined) => void; readonly scrollFactorY: (gameObject: GameObjects.Components.ScrollFactor) => (value: number | undefined) => void; readonly displayOriginX: (gameObject: GameObjects.Components.Origin) => (value: number | undefined) => void; readonly displayOriginY: (gameObject: GameObjects.Components.Origin) => (value: number | undefined) => void; readonly origin: (gameObject: GameObjects.Components.Origin) => (value: number | undefined) => void; readonly originX: (gameObject: GameObjects.Components.Origin) => (value: number | undefined) => void; readonly originY: (gameObject: GameObjects.Components.Origin) => (value: number | undefined) => void; readonly mask: (gameObject: GameObjects.Components.Mask) => (value: Phaser.Display.Masks.GeometryMask | undefined) => void; readonly depth: (gameObject: GameObjects.Components.Depth & GameObjects.GameObject) => (value: number | undefined) => void; readonly blendMode: (gameObject: GameObjects.Components.BlendMode) => (value: string | number | Phaser.BlendModes | undefined) => void; readonly alpha: (gameObject: GameObjects.Components.AlphaSingle) => (value: number | undefined) => void; };