import { GameObjects } from 'phaser'; export declare const TransformSetterMap: { readonly angle: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void; readonly rotation: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void; readonly scale: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void; readonly scaleX: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void; readonly scaleY: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void; readonly w: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void; readonly x: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void; readonly y: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void; readonly z: (gameObject: GameObjects.Components.Transform) => (value: number | undefined) => void; };