import { GameObjects } from 'phaser'; export declare const TintSetterMap: { readonly tint: (gameObject: GameObjects.Components.Tint) => (value: number | undefined) => void; readonly tintBottomLeft: (gameObject: GameObjects.Components.Tint) => (value: number | undefined) => void; readonly tintBottomRight: (gameObject: GameObjects.Components.Tint) => (value: number | undefined) => void; readonly tintTopLeft: (gameObject: GameObjects.Components.Tint) => (value: number | undefined) => void; readonly tintTopRight: (gameObject: GameObjects.Components.Tint) => (value: number | undefined) => void; };