import { SpriteConfiguration } from '../configuration/SpriteConfiguration'; import { GameObjectEventMapEmitsOptions } from './shared/GameObjectEventMapEmitsOptions'; import { ExtractUpdateEvent } from '../../util/types/ExtractUpdateEvent'; import { UpdateEvent } from '../../util/types/UpdateEvent'; export type SpriteEventEmitsOptions = GameObjectEventMapEmitsOptions & { [P in UpdateEvent]: [SpriteConfiguration[ExtractUpdateEvent

]?]; };