import { RenderTextureConfiguration } from '../configuration/RenderTextureConfiguration'; import { GameObjectEventMapEmitsOptions } from './shared/GameObjectEventMapEmitsOptions'; import { ExtractUpdateEvent } from '../../util/types/ExtractUpdateEvent'; import { UpdateEvent } from '../../util/types/UpdateEvent'; export type RenderTextureEventEmitsOptions = GameObjectEventMapEmitsOptions & { [P in UpdateEvent]: [RenderTextureConfiguration[ExtractUpdateEvent

]?]; };