import type { VcAppearance, VcComponentInternalInstance, VcComponentPublicInstance, VcPickEvent, VcReadyObject } from 'vue-cesium/es/utils/types'; import type { Ref, VNode } from 'vue'; export declare const primitiveProps: { enableMouseEvent: { type: BooleanConstructor; default: boolean; }; shadows: import("vue").PropType>; debugShowBoundingVolume: { tyep: BooleanConstructor; default: boolean; }; asynchronous: { type: BooleanConstructor; default: boolean; }; cull: { type: BooleanConstructor; default: boolean; }; allowPicking: { type: BooleanConstructor; default: boolean; }; releaseGeometryInstances: { type: BooleanConstructor; default: boolean; }; compressVertices: { type: BooleanConstructor; default: boolean; }; interleave: { type: BooleanConstructor; default: boolean; }; vertexCacheOptimize: { type: BooleanConstructor; default: boolean; }; modelMatrix: import("vue").PropType; show: { type: import("vue").PropType; default: boolean; }; depthFailAppearance: { type: import("vue").PropType; watcherOptions: { cesiumObjectBuilder: typeof import("vue-cesium/es/utils/cesium-helpers").makeAppearance; deep: boolean; }; }; appearance: { type: import("vue").PropType; watcherOptions: { cesiumObjectBuilder: typeof import("vue-cesium/es/utils/cesium-helpers").makeAppearance; deep: boolean; }; }; geometryInstances: import("vue").PropType>; }; declare const _default: import("vue").DefineComponent>; debugShowBoundingVolume: { tyep: BooleanConstructor; default: boolean; }; asynchronous: { type: BooleanConstructor; default: boolean; }; cull: { type: BooleanConstructor; default: boolean; }; allowPicking: { type: BooleanConstructor; default: boolean; }; releaseGeometryInstances: { type: BooleanConstructor; default: boolean; }; compressVertices: { type: BooleanConstructor; default: boolean; }; interleave: { type: BooleanConstructor; default: boolean; }; vertexCacheOptimize: { type: BooleanConstructor; default: boolean; }; modelMatrix: import("vue").PropType; show: { type: import("vue").PropType; default: boolean; }; depthFailAppearance: { type: import("vue").PropType; watcherOptions: { cesiumObjectBuilder: typeof import("vue-cesium/es/utils/cesium-helpers").makeAppearance; deep: boolean; }; }; appearance: { type: import("vue").PropType; watcherOptions: { cesiumObjectBuilder: typeof import("vue-cesium/es/utils/cesium-helpers").makeAppearance; deep: boolean; }; }; geometryInstances: import("vue").PropType>; }>, () => VNode, {}, {}, {}, import("vue").ComponentOptionsMixin, import("vue").ComponentOptionsMixin, { readyPromise: (primitive: import("vue-cesium/es/utils/types").VcPrimitive, viewer: Cesium.Viewer, instance: VcComponentPublicInstance) => boolean; 'update:geometryInstances': (instances: Array) => boolean; mousedown: (evt: VcPickEvent) => boolean; mouseup: (evt: VcPickEvent) => boolean; click: (evt: VcPickEvent) => boolean; clickout: (evt: VcPickEvent) => boolean; dblclick: (evt: VcPickEvent) => boolean; mousemove: (evt: VcPickEvent) => boolean; mouseover: (evt: VcPickEvent) => boolean; mouseout: (evt: VcPickEvent) => boolean; beforeLoad: (instance: VcComponentInternalInstance) => boolean; ready: (readyObj: VcReadyObject) => boolean; unready: (e: any) => boolean; destroyed: (instance: VcComponentInternalInstance) => boolean; }, string, import("vue").PublicProps, Readonly>; debugShowBoundingVolume: { tyep: BooleanConstructor; default: boolean; }; asynchronous: { type: BooleanConstructor; default: boolean; }; cull: { type: BooleanConstructor; default: boolean; }; allowPicking: { type: BooleanConstructor; default: boolean; }; releaseGeometryInstances: { type: BooleanConstructor; default: boolean; }; compressVertices: { type: BooleanConstructor; default: boolean; }; interleave: { type: BooleanConstructor; default: boolean; }; vertexCacheOptimize: { type: BooleanConstructor; default: boolean; }; modelMatrix: import("vue").PropType; show: { type: import("vue").PropType; default: boolean; }; depthFailAppearance: { type: import("vue").PropType; watcherOptions: { cesiumObjectBuilder: typeof import("vue-cesium/es/utils/cesium-helpers").makeAppearance; deep: boolean; }; }; appearance: { type: import("vue").PropType; watcherOptions: { cesiumObjectBuilder: typeof import("vue-cesium/es/utils/cesium-helpers").makeAppearance; deep: boolean; }; }; geometryInstances: import("vue").PropType>; }>> & Readonly<{ onBeforeLoad?: (instance: VcComponentInternalInstance) => any; onReady?: (readyObj: VcReadyObject) => any; onUnready?: (e: any) => any; onDestroyed?: (instance: VcComponentInternalInstance) => any; onMousedown?: (evt: VcPickEvent) => any; onMouseup?: (evt: VcPickEvent) => any; onClick?: (evt: VcPickEvent) => any; onClickout?: (evt: VcPickEvent) => any; onDblclick?: (evt: VcPickEvent) => any; onMousemove?: (evt: VcPickEvent) => any; onMouseover?: (evt: VcPickEvent) => any; onMouseout?: (evt: VcPickEvent) => any; onReadyPromise?: (primitive: import("vue-cesium/es/utils/types").VcPrimitive, viewer: Cesium.Viewer, instance: VcComponentPublicInstance) => any; "onUpdate:geometryInstances"?: (instances: Cesium.GeometryInstance[]) => any; }>, { show: boolean; enableMouseEvent: boolean; debugShowBoundingVolume: boolean; asynchronous: boolean; allowPicking: boolean; releaseGeometryInstances: boolean; compressVertices: boolean; interleave: boolean; vertexCacheOptimize: boolean; cull: boolean; }, {}, {}, {}, string, import("vue").ComponentProvideOptions, true, {}, any>; export default _default; export interface VcPrimitiveProps { /** * The geometry instances - or a single geometry instance - to render. */ 'geometryInstances'?: Cesium.GeometryInstance | Array; /** * The appearance used to render the primitive. */ 'appearance'?: VcAppearance; /** * The appearance used to shade this primitive when it fails the depth test. */ 'depthFailAppearance'?: VcAppearance; /** * Determines if this primitive will be shown. * Default value: true */ 'show'?: boolean; /** * The 4x4 transformation matrix that transforms the primitive (all geometry instances) from model to world coordinates. */ 'modelMatrix'?: Cesium.Matrix4; /** * When true, geometry vertices are optimized for the pre and post-vertex-shader caches. * Default value: false */ 'vertexCacheOptimize'?: boolean; /** * When true, geometry vertex attributes are interleaved, which can slightly improve rendering performance but increases load time. * Default value: false */ 'interleave'?: boolean; /** * When true, the geometry vertices are compressed, which will save memory. * Default value: true */ 'compressVertices'?: boolean; /** * When true, the primitive does not keep a reference to the input geometryInstances to save memory. * Default value: true */ 'releaseGeometryInstances'?: boolean; /** * When true, each geometry instance will only be pickable with Scene#pick. When false, GPU memory is saved. * Default value: true */ 'allowPicking'?: boolean; /** * When true, the renderer frustum culls and horizon culls the primitive's commands based on their bounding volume. Set this to false for a small performance gain if you are manually culling the primitive. * Default value: true */ 'cull'?: boolean; /** * Determines if the primitive will be created asynchronously or block until ready. * Default value: true */ 'asynchronous'?: boolean; /** * For debugging only. Determines if this primitive's commands' bounding spheres are shown. */ 'debugShowBoundingVolume'?: boolean; /** * Determines whether this primitive casts or receives shadows from light sources. */ 'shadows'?: number; /** * Specifies whether to respond to mouse pick events. * Default Value: true */ 'enableMouseEvent'?: boolean; /** * Triggers before the component is loaded. */ 'onBeforeLoad'?: (instance: VcComponentInternalInstance) => void; /** * Triggers when the component is successfully loaded. */ 'onReady'?: (readyObject: VcReadyObject) => void; /** * Triggers when the component load failed. */ 'onUnready'?: (e: any) => void; /** * Triggers when the component is destroyed. */ 'onDestroyed'?: (instance: VcComponentInternalInstance) => void; /** * Triggers when the mouse is pressed on this primitive. */ 'onMousedown'?: (evt: VcPickEvent) => void; /** * Triggers when the mouse bounces up on this primitive. */ 'onMouseup'?: (evt: VcPickEvent) => void; /** * Triggers when the mouse clicks on this primitive. */ 'onClick'?: (evt: VcPickEvent) => void; /** * Triggers when the mouse clicks outside this primitive. */ 'onClickout'?: (evt: VcPickEvent) => void; /** * Triggers when the left mouse button double-clicks this primitive. */ 'onDblclick'?: (evt: VcPickEvent) => void; /** * Triggers when the mouse moves on this primitive. */ 'onMousemove'?: (evt: VcPickEvent) => void; /** * Triggers when the mouse moves over to this primitive. */ 'onMouseover'?: (evt: VcPickEvent) => void; /** * Triggers when the mouse moves out of this primitive. */ 'onMouseout'?: (evt: VcPickEvent) => void; /** * Triggers when the primitive is ready to render. */ 'onReadyPromise'?: (primitive: Cesium.Primitive, viewer: Cesium.Viewer, instance: VcComponentPublicInstance) => void; 'onUpdate:geometryInstances'?: (instances: Array) => void; } export interface VcPrimitiveRef extends VcComponentPublicInstance { /** * private but needed by VcGeometryInstance * @param geometryInstance * @param index */ __updateGeometryInstances?: (geometryInstance: Cesium.GeometryInstance, index: number) => boolean; /** * private but needed by VcGeometryInstance * @param geometryInstance */ __removeGeometryInstances?: (geometryInstance: Cesium.GeometryInstance) => boolean; /** * private but needed by VcGeometryInstance */ __childCount?: Ref; } export interface VcPrimitiveSlots { /** * Slot for vc-geometry-instance. */ default: () => VNode[]; } //# sourceMappingURL=index.d.ts.map