declare const _default: "\nuniform float globalAlpha;\nuniform sampler2D image;\nuniform vec4 color;\nuniform float speed;\nuniform bool pure;\nuniform float diffusePower;\n\nczm_material czm_getMaterial(czm_materialInput materialInput) {\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = materialInput.st;\n vec4 imageMars3D = texture(image, vec2(fract(st.s + czm_frameNumber * speed / 1000.0), fract(st.t)));\n\n material.alpha = imageMars3D.a * color.a * globalAlpha;\n if(pure) {\n material.diffuse = diffusePower * color.rgb;\n } else {\n material.diffuse = imageMars3D.rgb;\n }\n return material;\n}\n"; export default _default; //# sourceMappingURL=VcRectSlideMaterial.d.ts.map