declare const _default: "uniform vec4 color;\nuniform float speed;\nuniform float globalAlpha;\n\nczm_material czm_getMaterial(czm_materialInput materialInput) {\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = materialInput.st * 2.0 - 1.0;\n float t = czm_frameNumber * speed / 1000.0;\n vec3 colMars3D = vec3(0.0);\n vec2 p = vec2(sin(t), cos(t));\n float d = length(st - dot(p, st) * p);\n if(dot(st, p) < 0.0) {\n d = length(st);\n }\n\n colMars3D = 0.006 / d * color.rgb;\n\n if(distance(st, vec2(0.0)) > 0.99) {\n colMars3D = color.rgb;\n }\n\n material.alpha = pow(length(colMars3D), 2.0) * globalAlpha;\n material.diffuse = colMars3D * 3.0;\n return material;\n}\n"; export default _default; //# sourceMappingURL=VcRadarLineMaterial.d.ts.map