declare const _default: "\nuniform vec4 bgColor;\nuniform vec4 color;\nuniform float speed;\nuniform float globalAlpha;\n\nczm_material czm_getMaterial(czm_materialInput materialInput) {\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = materialInput.st;\n float time = fract(czm_frameNumber * speed / 1000.0);\n\n vec3 colorMars3D = color.rgb;\n if(st.t > 0.45 && st.t < 0.55) {\n colorMars3D = vec3(1.0);\n }\n material.alpha = color.a * 1.5 * smoothstep(0.0, 1.0, fract(st.s - time));\n material.diffuse = max(colorMars3D.rgb * material.alpha, colorMars3D.rgb);\n\n if(material.alpha < bgColor.a) {\n material.alpha = bgColor.a;\n material.diffuse = bgColor.rgb;\n }\n material.alpha = material.alpha * globalAlpha;\n\n return material;\n}\n"; export default _default; //# sourceMappingURL=VcLineTrailColorMaterial.d.ts.map