declare const _default: "\nuniform vec4 color;\nuniform float speed;\nuniform float glow;\nuniform float globalAlpha;\n\nczm_material czm_getMaterial(czm_materialInput materialInput) {\n czm_material material = czm_getDefaultMaterial(materialInput);\n\n vec2 st = materialInput.st;\n float t = fract(speed * czm_frameNumber / 1000.0);\n t *= 1.03;\n\n float alphaMars3D = smoothstep(t - 0.03, t, st.s) * step(-t, -st.s);\n alphaMars3D += 0.1;\n\n vec4 fragColor;\n fragColor.rgb = (color.rgb) / 0.5;\n fragColor = czm_gammaCorrect(fragColor);\n material.diffuse = fragColor.rgb;\n material.alpha = alphaMars3D * globalAlpha;\n material.emission = fragColor.rgb * glow;\n return material;\n}\n"; export default _default; //# sourceMappingURL=VcLineBloomMaterial.d.ts.map