declare class ParticleSystem { context: any; data: any; particleSystemOptions: any; viewerParameters: any; particlesComputing: any; particlesRendering: any; constructor(context: any, data: any, particleSystemOptions: any, viewerParameters: any); canvasResize(context: any): void; clearFramebuffers(): void; refreshParticles(maxParticlesChanged: any): void; applyParticleSystemOptions(particleSystemOptions: any): void; applyViewerParameters(viewerParameters: any): void; } export default ParticleSystem;