/* this file has been autogenerated by vtkNodeJsWrapInit */
/* editing this might proof futile */

#include <nan.h>

#include "vtkCameraPassWrap.h"
#include "vtkClearRGBPassWrap.h"
#include "vtkClearZPassWrap.h"
#include "vtkCompositePolyDataMapper2Wrap.h"
#include "vtkDefaultPassWrap.h"
#include "vtkDepthOfFieldPassWrap.h"
#include "vtkDepthImageProcessingPassWrap.h"
#include "vtkDepthPeelingPassWrap.h"
#include "vtkDualDepthPeelingPassWrap.h"
#include "vtkEDLShadingWrap.h"
#include "vtkFramebufferPassWrap.h"
#include "vtkGaussianBlurPassWrap.h"
#include "vtkGenericOpenGLRenderWindowWrap.h"
#include "vtkHiddenLineRemovalPassWrap.h"
#include "vtkImageProcessingPassWrap.h"
#include "vtkLightingMapPassWrap.h"
#include "vtkLightsPassWrap.h"
#include "vtkOpaquePassWrap.h"
#include "vtkOpenGLActorWrap.h"
#include "vtkOpenGLBillboardTextActor3DWrap.h"
#include "vtkOpenGLCameraWrap.h"
#include "vtkOpenGLFXAAFilterWrap.h"
#include "vtkOpenGLHardwareSelectorWrap.h"
#include "vtkOpenGLImageAlgorithmHelperWrap.h"
#include "vtkOpenGLImageMapperWrap.h"
#include "vtkOpenGLImageSliceMapperWrap.h"
#include "vtkOpenGLLabeledContourMapperWrap.h"
#include "vtkOpenGLLightWrap.h"
#include "vtkOpenGLPointGaussianMapperWrap.h"
#include "vtkOpenGLPolyDataMapperWrap.h"
#include "vtkOpenGLPolyDataMapper2DWrap.h"
#include "vtkOpenGLPropertyWrap.h"
#include "vtkOpenGLRenderPassWrap.h"
#include "vtkOpenGLRenderTimerLogWrap.h"
#include "vtkOpenGLRenderUtilitiesWrap.h"
#include "vtkOpenGLRenderWindowWrap.h"
#include "vtkOpenGLRendererWrap.h"
#include "vtkOpenGLSkyboxWrap.h"
#include "vtkOpenGLSphereMapperWrap.h"
#include "vtkOpenGLStickMapperWrap.h"
#include "vtkOpenGLTextActorWrap.h"
#include "vtkOpenGLTextActor3DWrap.h"
#include "vtkOpenGLTextMapperWrap.h"
#include "vtkOpenGLTextureWrap.h"
#include "vtkOpenGLVertexBufferObjectGroupWrap.h"
#include "vtkOverlayPassWrap.h"
#include "vtkPointFillPassWrap.h"
#include "vtkRenderPassCollectionWrap.h"
#include "vtkRenderStepsPassWrap.h"
#include "vtkSSAAPassWrap.h"
#include "vtkSequencePassWrap.h"
#include "vtkShaderWrap.h"
#include "vtkShaderProgramWrap.h"
#include "vtkShadowMapBakerPassWrap.h"
#include "vtkShadowMapPassWrap.h"
#include "vtkSimpleMotionBlurPassWrap.h"
#include "vtkSobelGradientMagnitudePassWrap.h"
#include "vtkTranslucentPassWrap.h"
#include "vtkValuePassWrap.h"
#include "vtkVolumetricPassWrap.h"
#include "vtkDataTransferHelperWrap.h"
#include "vtkDummyGPUInfoListWrap.h"
#include "vtkXRenderWindowInteractorWrap.h"
#include "vtkXOpenGLRenderWindowWrap.h"

using namespace v8;

extern void vtkRenderingOpenGL2NodeJsInit( v8::Local<v8::Object> exports )
{
	VtkCameraPassWrap::Init( exports );
	VtkClearRGBPassWrap::Init( exports );
	VtkClearZPassWrap::Init( exports );
	VtkCompositePolyDataMapper2Wrap::Init( exports );
	VtkDefaultPassWrap::Init( exports );
	VtkDepthOfFieldPassWrap::Init( exports );
	VtkDepthImageProcessingPassWrap::Init( exports );
	VtkDepthPeelingPassWrap::Init( exports );
	VtkDualDepthPeelingPassWrap::Init( exports );
	VtkEDLShadingWrap::Init( exports );
	VtkFramebufferPassWrap::Init( exports );
	VtkGaussianBlurPassWrap::Init( exports );
	VtkGenericOpenGLRenderWindowWrap::Init( exports );
	VtkHiddenLineRemovalPassWrap::Init( exports );
	VtkImageProcessingPassWrap::Init( exports );
	VtkLightingMapPassWrap::Init( exports );
	VtkLightsPassWrap::Init( exports );
	VtkOpaquePassWrap::Init( exports );
	VtkOpenGLActorWrap::Init( exports );
	VtkOpenGLBillboardTextActor3DWrap::Init( exports );
	VtkOpenGLCameraWrap::Init( exports );
	VtkOpenGLFXAAFilterWrap::Init( exports );
	VtkOpenGLHardwareSelectorWrap::Init( exports );
	VtkOpenGLImageAlgorithmHelperWrap::Init( exports );
	VtkOpenGLImageMapperWrap::Init( exports );
	VtkOpenGLImageSliceMapperWrap::Init( exports );
	VtkOpenGLLabeledContourMapperWrap::Init( exports );
	VtkOpenGLLightWrap::Init( exports );
	VtkOpenGLPointGaussianMapperWrap::Init( exports );
	VtkOpenGLPolyDataMapperWrap::Init( exports );
	VtkOpenGLPolyDataMapper2DWrap::Init( exports );
	VtkOpenGLPropertyWrap::Init( exports );
	VtkOpenGLRenderPassWrap::Init( exports );
	VtkOpenGLRenderTimerLogWrap::Init( exports );
	VtkOpenGLRenderUtilitiesWrap::Init( exports );
	VtkOpenGLRenderWindowWrap::Init( exports );
	VtkOpenGLRendererWrap::Init( exports );
	VtkOpenGLSkyboxWrap::Init( exports );
	VtkOpenGLSphereMapperWrap::Init( exports );
	VtkOpenGLStickMapperWrap::Init( exports );
	VtkOpenGLTextActorWrap::Init( exports );
	VtkOpenGLTextActor3DWrap::Init( exports );
	VtkOpenGLTextMapperWrap::Init( exports );
	VtkOpenGLTextureWrap::Init( exports );
	VtkOpenGLVertexBufferObjectGroupWrap::Init( exports );
	VtkOverlayPassWrap::Init( exports );
	VtkPointFillPassWrap::Init( exports );
	VtkRenderPassCollectionWrap::Init( exports );
	VtkRenderStepsPassWrap::Init( exports );
	VtkSSAAPassWrap::Init( exports );
	VtkSequencePassWrap::Init( exports );
	VtkShaderWrap::Init( exports );
	VtkShaderProgramWrap::Init( exports );
	VtkShadowMapBakerPassWrap::Init( exports );
	VtkShadowMapPassWrap::Init( exports );
	VtkSimpleMotionBlurPassWrap::Init( exports );
	VtkSobelGradientMagnitudePassWrap::Init( exports );
	VtkTranslucentPassWrap::Init( exports );
	VtkValuePassWrap::Init( exports );
	VtkVolumetricPassWrap::Init( exports );
	VtkDataTransferHelperWrap::Init( exports );
	VtkDummyGPUInfoListWrap::Init( exports );
	VtkXRenderWindowInteractorWrap::Init( exports );
	VtkXOpenGLRenderWindowWrap::Init( exports );
}

