/* this file has been autogenerated by vtkNodeJsWrap */
/* editing this might proof futile */

#ifndef NATIVE_EXTENSION_VTK_VTKINTERACTORSTYLEIMAGEWRAP_H
#define NATIVE_EXTENSION_VTK_VTKINTERACTORSTYLEIMAGEWRAP_H

#include <nan.h>

#include <vtkSmartPointer.h>
#include <vtkInteractorStyleImage.h>

#include "vtkInteractorStyleTrackballCameraWrap.h"
#include "../../plus/plus.h"

class VtkInteractorStyleImageWrap : public VtkInteractorStyleTrackballCameraWrap
{
	public:
		using Nan::ObjectWrap::Wrap;
		static void Init(v8::Local<v8::Object> exports);
		static void InitPtpl();
		static void ConstructorGetter(
			v8::Local<v8::String> property,
			const Nan::PropertyCallbackInfo<v8::Value>& info);

		VtkInteractorStyleImageWrap(vtkSmartPointer<vtkInteractorStyleImage>);
		VtkInteractorStyleImageWrap();
		~VtkInteractorStyleImageWrap( );
		static Nan::Persistent<v8::FunctionTemplate> ptpl;

	private:
		static void New(const Nan::FunctionCallbackInfo<v8::Value>& info);

		static void EndPick(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void EndSlice(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void EndWindowLevel(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void GetCurrentImageNumber(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void GetCurrentImageProperty(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void GetInteractionMode(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void GetInteractionModeMaxValue(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void GetInteractionModeMinValue(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void GetWindowLevelCurrentPosition(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void GetWindowLevelStartPosition(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void GetXViewRightVector(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void GetXViewUpVector(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void GetYViewRightVector(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void GetYViewUpVector(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void GetZViewRightVector(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void GetZViewUpVector(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void NewInstance(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void OnChar(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void OnLeftButtonDown(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void OnLeftButtonUp(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void OnMiddleButtonDown(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void OnMiddleButtonUp(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void OnMouseMove(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void OnRightButtonDown(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void OnRightButtonUp(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void Pick(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void SafeDownCast(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void SetCurrentImageNumber(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void SetImageOrientation(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void SetInteractionMode(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void SetInteractionModeToImage2D(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void SetInteractionModeToImage3D(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void SetInteractionModeToImageSlicing(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void SetXViewRightVector(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void SetXViewUpVector(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void SetYViewRightVector(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void SetYViewUpVector(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void SetZViewRightVector(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void SetZViewUpVector(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void Slice(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void StartPick(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void StartSlice(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void StartWindowLevel(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void WindowLevel(const Nan::FunctionCallbackInfo<v8::Value>& info);

#ifdef VTK_NODE_PLUS_VTKINTERACTORSTYLEIMAGEWRAP_CLASSDEF
		VTK_NODE_PLUS_VTKINTERACTORSTYLEIMAGEWRAP_CLASSDEF
#endif
};

#endif
