/* this file has been autogenerated by vtkNodeJsWrap */
/* editing this might proof futile */

#define VTK_WRAPPING_CXX
#define VTK_STREAMS_FWD_ONLY
#include <nan.h>

#include "vtkPolyDataMapperWrap.h"
#include "vtkOpenGLPolyDataMapperWrap.h"
#include "vtkObjectWrap.h"
#include "vtkRendererWrap.h"
#include "vtkActorWrap.h"
#include "vtkWindowWrap.h"
#include "vtkAbstractMapperWrap.h"
#include "../../plus/plus.h"

using namespace v8;

extern Nan::Persistent<v8::Object> vtkNodeJsNoWrap;
Nan::Persistent<v8::FunctionTemplate> VtkOpenGLPolyDataMapperWrap::ptpl;

VtkOpenGLPolyDataMapperWrap::VtkOpenGLPolyDataMapperWrap()
{ }

VtkOpenGLPolyDataMapperWrap::VtkOpenGLPolyDataMapperWrap(vtkSmartPointer<vtkOpenGLPolyDataMapper> _native)
{ native = _native; }

VtkOpenGLPolyDataMapperWrap::~VtkOpenGLPolyDataMapperWrap()
{ }

void VtkOpenGLPolyDataMapperWrap::Init(v8::Local<v8::Object> exports)
{
	Nan::SetAccessor(exports, Nan::New("vtkOpenGLPolyDataMapper").ToLocalChecked(), ConstructorGetter);
	Nan::SetAccessor(exports, Nan::New("OpenGLPolyDataMapper").ToLocalChecked(), ConstructorGetter);
}

void VtkOpenGLPolyDataMapperWrap::ConstructorGetter(
	v8::Local<v8::String> property,
	const Nan::PropertyCallbackInfo<v8::Value>& info)
{
	InitPtpl();
	info.GetReturnValue().Set(Nan::New(ptpl)->GetFunction());
}

void VtkOpenGLPolyDataMapperWrap::InitPtpl()
{
	if (!ptpl.IsEmpty()) return;
	v8::Local<v8::FunctionTemplate> tpl = Nan::New<v8::FunctionTemplate>(New);
	VtkPolyDataMapperWrap::InitPtpl( );
	tpl->Inherit(Nan::New<FunctionTemplate>(VtkPolyDataMapperWrap::ptpl));
	tpl->SetClassName(Nan::New("VtkOpenGLPolyDataMapperWrap").ToLocalChecked());
	tpl->InstanceTemplate()->SetInternalFieldCount(1);

	Nan::SetPrototypeMethod(tpl, "GetCellIdArrayName", GetCellIdArrayName);
	Nan::SetPrototypeMethod(tpl, "getCellIdArrayName", GetCellIdArrayName);

	Nan::SetPrototypeMethod(tpl, "GetClassName", GetClassName);
	Nan::SetPrototypeMethod(tpl, "getClassName", GetClassName);

	Nan::SetPrototypeMethod(tpl, "GetCompositeIdArrayName", GetCompositeIdArrayName);
	Nan::SetPrototypeMethod(tpl, "getCompositeIdArrayName", GetCompositeIdArrayName);

	Nan::SetPrototypeMethod(tpl, "GetFragmentShaderCode", GetFragmentShaderCode);
	Nan::SetPrototypeMethod(tpl, "getFragmentShaderCode", GetFragmentShaderCode);

	Nan::SetPrototypeMethod(tpl, "GetGeometryShaderCode", GetGeometryShaderCode);
	Nan::SetPrototypeMethod(tpl, "getGeometryShaderCode", GetGeometryShaderCode);

	Nan::SetPrototypeMethod(tpl, "GetIsOpaque", GetIsOpaque);
	Nan::SetPrototypeMethod(tpl, "getIsOpaque", GetIsOpaque);

	Nan::SetPrototypeMethod(tpl, "GetPointIdArrayName", GetPointIdArrayName);
	Nan::SetPrototypeMethod(tpl, "getPointIdArrayName", GetPointIdArrayName);

	Nan::SetPrototypeMethod(tpl, "GetPopulateSelectionSettings", GetPopulateSelectionSettings);
	Nan::SetPrototypeMethod(tpl, "getPopulateSelectionSettings", GetPopulateSelectionSettings);

	Nan::SetPrototypeMethod(tpl, "GetProcessIdArrayName", GetProcessIdArrayName);
	Nan::SetPrototypeMethod(tpl, "getProcessIdArrayName", GetProcessIdArrayName);

	Nan::SetPrototypeMethod(tpl, "GetSupportsSelection", GetSupportsSelection);
	Nan::SetPrototypeMethod(tpl, "getSupportsSelection", GetSupportsSelection);

	Nan::SetPrototypeMethod(tpl, "GetVertexShaderCode", GetVertexShaderCode);
	Nan::SetPrototypeMethod(tpl, "getVertexShaderCode", GetVertexShaderCode);

	Nan::SetPrototypeMethod(tpl, "IsA", IsA);
	Nan::SetPrototypeMethod(tpl, "isA", IsA);

	Nan::SetPrototypeMethod(tpl, "NewInstance", NewInstance);
	Nan::SetPrototypeMethod(tpl, "newInstance", NewInstance);

	Nan::SetPrototypeMethod(tpl, "ReleaseGraphicsResources", ReleaseGraphicsResources);
	Nan::SetPrototypeMethod(tpl, "releaseGraphicsResources", ReleaseGraphicsResources);

	Nan::SetPrototypeMethod(tpl, "RenderEdges", RenderEdges);
	Nan::SetPrototypeMethod(tpl, "renderEdges", RenderEdges);

	Nan::SetPrototypeMethod(tpl, "RenderPiece", RenderPiece);
	Nan::SetPrototypeMethod(tpl, "renderPiece", RenderPiece);

	Nan::SetPrototypeMethod(tpl, "RenderPieceDraw", RenderPieceDraw);
	Nan::SetPrototypeMethod(tpl, "renderPieceDraw", RenderPieceDraw);

	Nan::SetPrototypeMethod(tpl, "RenderPieceFinish", RenderPieceFinish);
	Nan::SetPrototypeMethod(tpl, "renderPieceFinish", RenderPieceFinish);

	Nan::SetPrototypeMethod(tpl, "RenderPieceStart", RenderPieceStart);
	Nan::SetPrototypeMethod(tpl, "renderPieceStart", RenderPieceStart);

	Nan::SetPrototypeMethod(tpl, "SafeDownCast", SafeDownCast);
	Nan::SetPrototypeMethod(tpl, "safeDownCast", SafeDownCast);

	Nan::SetPrototypeMethod(tpl, "SetCellIdArrayName", SetCellIdArrayName);
	Nan::SetPrototypeMethod(tpl, "setCellIdArrayName", SetCellIdArrayName);

	Nan::SetPrototypeMethod(tpl, "SetCompositeIdArrayName", SetCompositeIdArrayName);
	Nan::SetPrototypeMethod(tpl, "setCompositeIdArrayName", SetCompositeIdArrayName);

	Nan::SetPrototypeMethod(tpl, "SetFragmentShaderCode", SetFragmentShaderCode);
	Nan::SetPrototypeMethod(tpl, "setFragmentShaderCode", SetFragmentShaderCode);

	Nan::SetPrototypeMethod(tpl, "SetGeometryShaderCode", SetGeometryShaderCode);
	Nan::SetPrototypeMethod(tpl, "setGeometryShaderCode", SetGeometryShaderCode);

	Nan::SetPrototypeMethod(tpl, "SetPointIdArrayName", SetPointIdArrayName);
	Nan::SetPrototypeMethod(tpl, "setPointIdArrayName", SetPointIdArrayName);

	Nan::SetPrototypeMethod(tpl, "SetPopulateSelectionSettings", SetPopulateSelectionSettings);
	Nan::SetPrototypeMethod(tpl, "setPopulateSelectionSettings", SetPopulateSelectionSettings);

	Nan::SetPrototypeMethod(tpl, "SetProcessIdArrayName", SetProcessIdArrayName);
	Nan::SetPrototypeMethod(tpl, "setProcessIdArrayName", SetProcessIdArrayName);

	Nan::SetPrototypeMethod(tpl, "SetVertexShaderCode", SetVertexShaderCode);
	Nan::SetPrototypeMethod(tpl, "setVertexShaderCode", SetVertexShaderCode);

	Nan::SetPrototypeMethod(tpl, "ShallowCopy", ShallowCopy);
	Nan::SetPrototypeMethod(tpl, "shallowCopy", ShallowCopy);

#ifdef VTK_NODE_PLUS_VTKOPENGLPOLYDATAMAPPERWRAP_INITPTPL
	VTK_NODE_PLUS_VTKOPENGLPOLYDATAMAPPERWRAP_INITPTPL
#endif
	ptpl.Reset( tpl );
}

void VtkOpenGLPolyDataMapperWrap::New(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	if(!info.IsConstructCall())
	{
		Nan::ThrowError("Constructor not called in a construct call.");
		return;
	}

	if(info.Length() == 0)
	{
		vtkSmartPointer<vtkOpenGLPolyDataMapper> native = vtkSmartPointer<vtkOpenGLPolyDataMapper>::New();
		VtkOpenGLPolyDataMapperWrap* obj = new VtkOpenGLPolyDataMapperWrap(native);
		obj->Wrap(info.This());
	}
	else
	{
		if(info[0]->ToObject() != vtkNodeJsNoWrap )
		{
			Nan::ThrowError("Parameter Error");
			return;
		}
	}

	info.GetReturnValue().Set(info.This());
}

void VtkOpenGLPolyDataMapperWrap::GetCellIdArrayName(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkOpenGLPolyDataMapperWrap *wrapper = ObjectWrap::Unwrap<VtkOpenGLPolyDataMapperWrap>(info.Holder());
	vtkOpenGLPolyDataMapper *native = (vtkOpenGLPolyDataMapper *)wrapper->native.GetPointer();
	char const * r;
	if(info.Length() != 0)
	{
		Nan::ThrowError("Too many parameters.");
		return;
	}
	r = native->GetCellIdArrayName();
	info.GetReturnValue().Set(Nan::New(r).ToLocalChecked());
}

void VtkOpenGLPolyDataMapperWrap::GetClassName(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkOpenGLPolyDataMapperWrap *wrapper = ObjectWrap::Unwrap<VtkOpenGLPolyDataMapperWrap>(info.Holder());
	vtkOpenGLPolyDataMapper *native = (vtkOpenGLPolyDataMapper *)wrapper->native.GetPointer();
	char const * r;
	if(info.Length() != 0)
	{
		Nan::ThrowError("Too many parameters.");
		return;
	}
	r = native->GetClassName();
	info.GetReturnValue().Set(Nan::New(r).ToLocalChecked());
}

void VtkOpenGLPolyDataMapperWrap::GetCompositeIdArrayName(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkOpenGLPolyDataMapperWrap *wrapper = ObjectWrap::Unwrap<VtkOpenGLPolyDataMapperWrap>(info.Holder());
	vtkOpenGLPolyDataMapper *native = (vtkOpenGLPolyDataMapper *)wrapper->native.GetPointer();
	char const * r;
	if(info.Length() != 0)
	{
		Nan::ThrowError("Too many parameters.");
		return;
	}
	r = native->GetCompositeIdArrayName();
	info.GetReturnValue().Set(Nan::New(r).ToLocalChecked());
}

void VtkOpenGLPolyDataMapperWrap::GetFragmentShaderCode(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkOpenGLPolyDataMapperWrap *wrapper = ObjectWrap::Unwrap<VtkOpenGLPolyDataMapperWrap>(info.Holder());
	vtkOpenGLPolyDataMapper *native = (vtkOpenGLPolyDataMapper *)wrapper->native.GetPointer();
	char const * r;
	if(info.Length() != 0)
	{
		Nan::ThrowError("Too many parameters.");
		return;
	}
	r = native->GetFragmentShaderCode();
	info.GetReturnValue().Set(Nan::New(r).ToLocalChecked());
}

void VtkOpenGLPolyDataMapperWrap::GetGeometryShaderCode(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkOpenGLPolyDataMapperWrap *wrapper = ObjectWrap::Unwrap<VtkOpenGLPolyDataMapperWrap>(info.Holder());
	vtkOpenGLPolyDataMapper *native = (vtkOpenGLPolyDataMapper *)wrapper->native.GetPointer();
	char const * r;
	if(info.Length() != 0)
	{
		Nan::ThrowError("Too many parameters.");
		return;
	}
	r = native->GetGeometryShaderCode();
	info.GetReturnValue().Set(Nan::New(r).ToLocalChecked());
}

void VtkOpenGLPolyDataMapperWrap::GetIsOpaque(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkOpenGLPolyDataMapperWrap *wrapper = ObjectWrap::Unwrap<VtkOpenGLPolyDataMapperWrap>(info.Holder());
	vtkOpenGLPolyDataMapper *native = (vtkOpenGLPolyDataMapper *)wrapper->native.GetPointer();
	bool r;
	if(info.Length() != 0)
	{
		Nan::ThrowError("Too many parameters.");
		return;
	}
	r = native->GetIsOpaque();
	info.GetReturnValue().Set(Nan::New(r));
}

void VtkOpenGLPolyDataMapperWrap::GetPointIdArrayName(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkOpenGLPolyDataMapperWrap *wrapper = ObjectWrap::Unwrap<VtkOpenGLPolyDataMapperWrap>(info.Holder());
	vtkOpenGLPolyDataMapper *native = (vtkOpenGLPolyDataMapper *)wrapper->native.GetPointer();
	char const * r;
	if(info.Length() != 0)
	{
		Nan::ThrowError("Too many parameters.");
		return;
	}
	r = native->GetPointIdArrayName();
	info.GetReturnValue().Set(Nan::New(r).ToLocalChecked());
}

void VtkOpenGLPolyDataMapperWrap::GetPopulateSelectionSettings(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkOpenGLPolyDataMapperWrap *wrapper = ObjectWrap::Unwrap<VtkOpenGLPolyDataMapperWrap>(info.Holder());
	vtkOpenGLPolyDataMapper *native = (vtkOpenGLPolyDataMapper *)wrapper->native.GetPointer();
	int r;
	if(info.Length() != 0)
	{
		Nan::ThrowError("Too many parameters.");
		return;
	}
	r = native->GetPopulateSelectionSettings();
	info.GetReturnValue().Set(Nan::New(r));
}

void VtkOpenGLPolyDataMapperWrap::GetProcessIdArrayName(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkOpenGLPolyDataMapperWrap *wrapper = ObjectWrap::Unwrap<VtkOpenGLPolyDataMapperWrap>(info.Holder());
	vtkOpenGLPolyDataMapper *native = (vtkOpenGLPolyDataMapper *)wrapper->native.GetPointer();
	char const * r;
	if(info.Length() != 0)
	{
		Nan::ThrowError("Too many parameters.");
		return;
	}
	r = native->GetProcessIdArrayName();
	info.GetReturnValue().Set(Nan::New(r).ToLocalChecked());
}

void VtkOpenGLPolyDataMapperWrap::GetSupportsSelection(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkOpenGLPolyDataMapperWrap *wrapper = ObjectWrap::Unwrap<VtkOpenGLPolyDataMapperWrap>(info.Holder());
	vtkOpenGLPolyDataMapper *native = (vtkOpenGLPolyDataMapper *)wrapper->native.GetPointer();
	bool r;
	if(info.Length() != 0)
	{
		Nan::ThrowError("Too many parameters.");
		return;
	}
	r = native->GetSupportsSelection();
	info.GetReturnValue().Set(Nan::New(r));
}

void VtkOpenGLPolyDataMapperWrap::GetVertexShaderCode(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkOpenGLPolyDataMapperWrap *wrapper = ObjectWrap::Unwrap<VtkOpenGLPolyDataMapperWrap>(info.Holder());
	vtkOpenGLPolyDataMapper *native = (vtkOpenGLPolyDataMapper *)wrapper->native.GetPointer();
	char const * r;
	if(info.Length() != 0)
	{
		Nan::ThrowError("Too many parameters.");
		return;
	}
	r = native->GetVertexShaderCode();
	info.GetReturnValue().Set(Nan::New(r).ToLocalChecked());
}

void VtkOpenGLPolyDataMapperWrap::IsA(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkOpenGLPolyDataMapperWrap *wrapper = ObjectWrap::Unwrap<VtkOpenGLPolyDataMapperWrap>(info.Holder());
	vtkOpenGLPolyDataMapper *native = (vtkOpenGLPolyDataMapper *)wrapper->native.GetPointer();
	if(info.Length() > 0 && info[0]->IsString())
	{
		Nan::Utf8String a0(info[0]);
		int r;
		if(info.Length() != 1)
		{
			Nan::ThrowError("Too many parameters.");
			return;
		}
		r = native->IsA(
			*a0
		);
		info.GetReturnValue().Set(Nan::New(r));
		return;
	}
	Nan::ThrowError("Parameter mismatch");
}

void VtkOpenGLPolyDataMapperWrap::NewInstance(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkOpenGLPolyDataMapperWrap *wrapper = ObjectWrap::Unwrap<VtkOpenGLPolyDataMapperWrap>(info.Holder());
	vtkOpenGLPolyDataMapper *native = (vtkOpenGLPolyDataMapper *)wrapper->native.GetPointer();
	vtkOpenGLPolyDataMapper * r;
	if(info.Length() != 0)
	{
		Nan::ThrowError("Too many parameters.");
		return;
	}
	r = native->NewInstance();
	VtkOpenGLPolyDataMapperWrap::InitPtpl();
	v8::Local<v8::Value> argv[1] =
		{ Nan::New(vtkNodeJsNoWrap) };
	v8::Local<v8::Function> cons =
		Nan::New<v8::FunctionTemplate>(VtkOpenGLPolyDataMapperWrap::ptpl)->GetFunction();
	v8::Local<v8::Object> wo = cons->NewInstance(1, argv);
	VtkOpenGLPolyDataMapperWrap *w = new VtkOpenGLPolyDataMapperWrap();
	w->native = r;
	w->Wrap(wo);
	info.GetReturnValue().Set(wo);
}

void VtkOpenGLPolyDataMapperWrap::ReleaseGraphicsResources(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkOpenGLPolyDataMapperWrap *wrapper = ObjectWrap::Unwrap<VtkOpenGLPolyDataMapperWrap>(info.Holder());
	vtkOpenGLPolyDataMapper *native = (vtkOpenGLPolyDataMapper *)wrapper->native.GetPointer();
	if(info.Length() > 0 && info[0]->IsObject() && (Nan::New(VtkWindowWrap::ptpl))->HasInstance(info[0]))
	{
		VtkWindowWrap *a0 = ObjectWrap::Unwrap<VtkWindowWrap>(info[0]->ToObject());
				if(info.Length() != 1)
		{
			Nan::ThrowError("Too many parameters.");
			return;
		}
		native->ReleaseGraphicsResources(
			(vtkWindow *) a0->native.GetPointer()
		);
		return;
	}
	Nan::ThrowError("Parameter mismatch");
}

void VtkOpenGLPolyDataMapperWrap::RenderEdges(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkOpenGLPolyDataMapperWrap *wrapper = ObjectWrap::Unwrap<VtkOpenGLPolyDataMapperWrap>(info.Holder());
	vtkOpenGLPolyDataMapper *native = (vtkOpenGLPolyDataMapper *)wrapper->native.GetPointer();
	if(info.Length() > 0 && info[0]->IsObject() && (Nan::New(VtkRendererWrap::ptpl))->HasInstance(info[0]))
	{
		VtkRendererWrap *a0 = ObjectWrap::Unwrap<VtkRendererWrap>(info[0]->ToObject());
		if(info.Length() > 1 && info[1]->IsObject() && (Nan::New(VtkActorWrap::ptpl))->HasInstance(info[1]))
		{
			VtkActorWrap *a1 = ObjectWrap::Unwrap<VtkActorWrap>(info[1]->ToObject());
						if(info.Length() != 2)
			{
				Nan::ThrowError("Too many parameters.");
				return;
			}
			native->RenderEdges(
				(vtkRenderer *) a0->native.GetPointer(),
				(vtkActor *) a1->native.GetPointer()
			);
			return;
		}
	}
	Nan::ThrowError("Parameter mismatch");
}

void VtkOpenGLPolyDataMapperWrap::RenderPiece(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkOpenGLPolyDataMapperWrap *wrapper = ObjectWrap::Unwrap<VtkOpenGLPolyDataMapperWrap>(info.Holder());
	vtkOpenGLPolyDataMapper *native = (vtkOpenGLPolyDataMapper *)wrapper->native.GetPointer();
	if(info.Length() > 0 && info[0]->IsObject() && (Nan::New(VtkRendererWrap::ptpl))->HasInstance(info[0]))
	{
		VtkRendererWrap *a0 = ObjectWrap::Unwrap<VtkRendererWrap>(info[0]->ToObject());
		if(info.Length() > 1 && info[1]->IsObject() && (Nan::New(VtkActorWrap::ptpl))->HasInstance(info[1]))
		{
			VtkActorWrap *a1 = ObjectWrap::Unwrap<VtkActorWrap>(info[1]->ToObject());
						if(info.Length() != 2)
			{
				Nan::ThrowError("Too many parameters.");
				return;
			}
			native->RenderPiece(
				(vtkRenderer *) a0->native.GetPointer(),
				(vtkActor *) a1->native.GetPointer()
			);
			return;
		}
	}
	Nan::ThrowError("Parameter mismatch");
}

void VtkOpenGLPolyDataMapperWrap::RenderPieceDraw(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkOpenGLPolyDataMapperWrap *wrapper = ObjectWrap::Unwrap<VtkOpenGLPolyDataMapperWrap>(info.Holder());
	vtkOpenGLPolyDataMapper *native = (vtkOpenGLPolyDataMapper *)wrapper->native.GetPointer();
	if(info.Length() > 0 && info[0]->IsObject() && (Nan::New(VtkRendererWrap::ptpl))->HasInstance(info[0]))
	{
		VtkRendererWrap *a0 = ObjectWrap::Unwrap<VtkRendererWrap>(info[0]->ToObject());
		if(info.Length() > 1 && info[1]->IsObject() && (Nan::New(VtkActorWrap::ptpl))->HasInstance(info[1]))
		{
			VtkActorWrap *a1 = ObjectWrap::Unwrap<VtkActorWrap>(info[1]->ToObject());
						if(info.Length() != 2)
			{
				Nan::ThrowError("Too many parameters.");
				return;
			}
			native->RenderPieceDraw(
				(vtkRenderer *) a0->native.GetPointer(),
				(vtkActor *) a1->native.GetPointer()
			);
			return;
		}
	}
	Nan::ThrowError("Parameter mismatch");
}

void VtkOpenGLPolyDataMapperWrap::RenderPieceFinish(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkOpenGLPolyDataMapperWrap *wrapper = ObjectWrap::Unwrap<VtkOpenGLPolyDataMapperWrap>(info.Holder());
	vtkOpenGLPolyDataMapper *native = (vtkOpenGLPolyDataMapper *)wrapper->native.GetPointer();
	if(info.Length() > 0 && info[0]->IsObject() && (Nan::New(VtkRendererWrap::ptpl))->HasInstance(info[0]))
	{
		VtkRendererWrap *a0 = ObjectWrap::Unwrap<VtkRendererWrap>(info[0]->ToObject());
		if(info.Length() > 1 && info[1]->IsObject() && (Nan::New(VtkActorWrap::ptpl))->HasInstance(info[1]))
		{
			VtkActorWrap *a1 = ObjectWrap::Unwrap<VtkActorWrap>(info[1]->ToObject());
						if(info.Length() != 2)
			{
				Nan::ThrowError("Too many parameters.");
				return;
			}
			native->RenderPieceFinish(
				(vtkRenderer *) a0->native.GetPointer(),
				(vtkActor *) a1->native.GetPointer()
			);
			return;
		}
	}
	Nan::ThrowError("Parameter mismatch");
}

void VtkOpenGLPolyDataMapperWrap::RenderPieceStart(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkOpenGLPolyDataMapperWrap *wrapper = ObjectWrap::Unwrap<VtkOpenGLPolyDataMapperWrap>(info.Holder());
	vtkOpenGLPolyDataMapper *native = (vtkOpenGLPolyDataMapper *)wrapper->native.GetPointer();
	if(info.Length() > 0 && info[0]->IsObject() && (Nan::New(VtkRendererWrap::ptpl))->HasInstance(info[0]))
	{
		VtkRendererWrap *a0 = ObjectWrap::Unwrap<VtkRendererWrap>(info[0]->ToObject());
		if(info.Length() > 1 && info[1]->IsObject() && (Nan::New(VtkActorWrap::ptpl))->HasInstance(info[1]))
		{
			VtkActorWrap *a1 = ObjectWrap::Unwrap<VtkActorWrap>(info[1]->ToObject());
						if(info.Length() != 2)
			{
				Nan::ThrowError("Too many parameters.");
				return;
			}
			native->RenderPieceStart(
				(vtkRenderer *) a0->native.GetPointer(),
				(vtkActor *) a1->native.GetPointer()
			);
			return;
		}
	}
	Nan::ThrowError("Parameter mismatch");
}

void VtkOpenGLPolyDataMapperWrap::SafeDownCast(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkOpenGLPolyDataMapperWrap *wrapper = ObjectWrap::Unwrap<VtkOpenGLPolyDataMapperWrap>(info.Holder());
	vtkOpenGLPolyDataMapper *native = (vtkOpenGLPolyDataMapper *)wrapper->native.GetPointer();
	if(info.Length() > 0 && info[0]->IsObject() && (Nan::New(VtkObjectWrap::ptpl))->HasInstance(info[0]))
	{
		VtkObjectWrap *a0 = ObjectWrap::Unwrap<VtkObjectWrap>(info[0]->ToObject());
		vtkOpenGLPolyDataMapper * r;
		if(info.Length() != 1)
		{
			Nan::ThrowError("Too many parameters.");
			return;
		}
		r = native->SafeDownCast(
			(vtkObject *) a0->native.GetPointer()
		);
		VtkOpenGLPolyDataMapperWrap::InitPtpl();
		v8::Local<v8::Value> argv[1] =
			{ Nan::New(vtkNodeJsNoWrap) };
		v8::Local<v8::Function> cons =
			Nan::New<v8::FunctionTemplate>(VtkOpenGLPolyDataMapperWrap::ptpl)->GetFunction();
		v8::Local<v8::Object> wo = cons->NewInstance(1, argv);
		VtkOpenGLPolyDataMapperWrap *w = new VtkOpenGLPolyDataMapperWrap();
		w->native = r;
		w->Wrap(wo);
		info.GetReturnValue().Set(wo);
		return;
	}
	Nan::ThrowError("Parameter mismatch");
}

void VtkOpenGLPolyDataMapperWrap::SetCellIdArrayName(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkOpenGLPolyDataMapperWrap *wrapper = ObjectWrap::Unwrap<VtkOpenGLPolyDataMapperWrap>(info.Holder());
	vtkOpenGLPolyDataMapper *native = (vtkOpenGLPolyDataMapper *)wrapper->native.GetPointer();
	if(info.Length() > 0 && info[0]->IsString())
	{
		Nan::Utf8String a0(info[0]);
				if(info.Length() != 1)
		{
			Nan::ThrowError("Too many parameters.");
			return;
		}
		native->SetCellIdArrayName(
			*a0
		);
		return;
	}
	Nan::ThrowError("Parameter mismatch");
}

void VtkOpenGLPolyDataMapperWrap::SetCompositeIdArrayName(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkOpenGLPolyDataMapperWrap *wrapper = ObjectWrap::Unwrap<VtkOpenGLPolyDataMapperWrap>(info.Holder());
	vtkOpenGLPolyDataMapper *native = (vtkOpenGLPolyDataMapper *)wrapper->native.GetPointer();
	if(info.Length() > 0 && info[0]->IsString())
	{
		Nan::Utf8String a0(info[0]);
				if(info.Length() != 1)
		{
			Nan::ThrowError("Too many parameters.");
			return;
		}
		native->SetCompositeIdArrayName(
			*a0
		);
		return;
	}
	Nan::ThrowError("Parameter mismatch");
}

void VtkOpenGLPolyDataMapperWrap::SetFragmentShaderCode(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkOpenGLPolyDataMapperWrap *wrapper = ObjectWrap::Unwrap<VtkOpenGLPolyDataMapperWrap>(info.Holder());
	vtkOpenGLPolyDataMapper *native = (vtkOpenGLPolyDataMapper *)wrapper->native.GetPointer();
	if(info.Length() > 0 && info[0]->IsString())
	{
		Nan::Utf8String a0(info[0]);
				if(info.Length() != 1)
		{
			Nan::ThrowError("Too many parameters.");
			return;
		}
		native->SetFragmentShaderCode(
			*a0
		);
		return;
	}
	Nan::ThrowError("Parameter mismatch");
}

void VtkOpenGLPolyDataMapperWrap::SetGeometryShaderCode(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkOpenGLPolyDataMapperWrap *wrapper = ObjectWrap::Unwrap<VtkOpenGLPolyDataMapperWrap>(info.Holder());
	vtkOpenGLPolyDataMapper *native = (vtkOpenGLPolyDataMapper *)wrapper->native.GetPointer();
	if(info.Length() > 0 && info[0]->IsString())
	{
		Nan::Utf8String a0(info[0]);
				if(info.Length() != 1)
		{
			Nan::ThrowError("Too many parameters.");
			return;
		}
		native->SetGeometryShaderCode(
			*a0
		);
		return;
	}
	Nan::ThrowError("Parameter mismatch");
}

void VtkOpenGLPolyDataMapperWrap::SetPointIdArrayName(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkOpenGLPolyDataMapperWrap *wrapper = ObjectWrap::Unwrap<VtkOpenGLPolyDataMapperWrap>(info.Holder());
	vtkOpenGLPolyDataMapper *native = (vtkOpenGLPolyDataMapper *)wrapper->native.GetPointer();
	if(info.Length() > 0 && info[0]->IsString())
	{
		Nan::Utf8String a0(info[0]);
				if(info.Length() != 1)
		{
			Nan::ThrowError("Too many parameters.");
			return;
		}
		native->SetPointIdArrayName(
			*a0
		);
		return;
	}
	Nan::ThrowError("Parameter mismatch");
}

void VtkOpenGLPolyDataMapperWrap::SetPopulateSelectionSettings(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkOpenGLPolyDataMapperWrap *wrapper = ObjectWrap::Unwrap<VtkOpenGLPolyDataMapperWrap>(info.Holder());
	vtkOpenGLPolyDataMapper *native = (vtkOpenGLPolyDataMapper *)wrapper->native.GetPointer();
	if(info.Length() > 0 && info[0]->IsInt32())
	{
				if(info.Length() != 1)
		{
			Nan::ThrowError("Too many parameters.");
			return;
		}
		native->SetPopulateSelectionSettings(
			info[0]->Int32Value()
		);
		return;
	}
	Nan::ThrowError("Parameter mismatch");
}

void VtkOpenGLPolyDataMapperWrap::SetProcessIdArrayName(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkOpenGLPolyDataMapperWrap *wrapper = ObjectWrap::Unwrap<VtkOpenGLPolyDataMapperWrap>(info.Holder());
	vtkOpenGLPolyDataMapper *native = (vtkOpenGLPolyDataMapper *)wrapper->native.GetPointer();
	if(info.Length() > 0 && info[0]->IsString())
	{
		Nan::Utf8String a0(info[0]);
				if(info.Length() != 1)
		{
			Nan::ThrowError("Too many parameters.");
			return;
		}
		native->SetProcessIdArrayName(
			*a0
		);
		return;
	}
	Nan::ThrowError("Parameter mismatch");
}

void VtkOpenGLPolyDataMapperWrap::SetVertexShaderCode(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkOpenGLPolyDataMapperWrap *wrapper = ObjectWrap::Unwrap<VtkOpenGLPolyDataMapperWrap>(info.Holder());
	vtkOpenGLPolyDataMapper *native = (vtkOpenGLPolyDataMapper *)wrapper->native.GetPointer();
	if(info.Length() > 0 && info[0]->IsString())
	{
		Nan::Utf8String a0(info[0]);
				if(info.Length() != 1)
		{
			Nan::ThrowError("Too many parameters.");
			return;
		}
		native->SetVertexShaderCode(
			*a0
		);
		return;
	}
	Nan::ThrowError("Parameter mismatch");
}

void VtkOpenGLPolyDataMapperWrap::ShallowCopy(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkOpenGLPolyDataMapperWrap *wrapper = ObjectWrap::Unwrap<VtkOpenGLPolyDataMapperWrap>(info.Holder());
	vtkOpenGLPolyDataMapper *native = (vtkOpenGLPolyDataMapper *)wrapper->native.GetPointer();
	if(info.Length() > 0 && info[0]->IsObject() && (Nan::New(VtkAbstractMapperWrap::ptpl))->HasInstance(info[0]))
	{
		VtkAbstractMapperWrap *a0 = ObjectWrap::Unwrap<VtkAbstractMapperWrap>(info[0]->ToObject());
				if(info.Length() != 1)
		{
			Nan::ThrowError("Too many parameters.");
			return;
		}
		native->ShallowCopy(
			(vtkAbstractMapper *) a0->native.GetPointer()
		);
		return;
	}
	Nan::ThrowError("Parameter mismatch");
}

