/* this file has been autogenerated by vtkNodeJsWrap */
/* editing this might proof futile */

#define VTK_WRAPPING_CXX
#define VTK_STREAMS_FWD_ONLY
#include <nan.h>

#include "vtkPointPlacerWrap.h"
#include "vtkImageActorPointPlacerWrap.h"
#include "vtkObjectWrap.h"
#include "vtkRendererWrap.h"
#include "vtkImageActorWrap.h"
#include "../../plus/plus.h"

using namespace v8;

extern Nan::Persistent<v8::Object> vtkNodeJsNoWrap;
Nan::Persistent<v8::FunctionTemplate> VtkImageActorPointPlacerWrap::ptpl;

VtkImageActorPointPlacerWrap::VtkImageActorPointPlacerWrap()
{ }

VtkImageActorPointPlacerWrap::VtkImageActorPointPlacerWrap(vtkSmartPointer<vtkImageActorPointPlacer> _native)
{ native = _native; }

VtkImageActorPointPlacerWrap::~VtkImageActorPointPlacerWrap()
{ }

void VtkImageActorPointPlacerWrap::Init(v8::Local<v8::Object> exports)
{
	Nan::SetAccessor(exports, Nan::New("vtkImageActorPointPlacer").ToLocalChecked(), ConstructorGetter);
	Nan::SetAccessor(exports, Nan::New("ImageActorPointPlacer").ToLocalChecked(), ConstructorGetter);
}

void VtkImageActorPointPlacerWrap::ConstructorGetter(
	v8::Local<v8::String> property,
	const Nan::PropertyCallbackInfo<v8::Value>& info)
{
	InitPtpl();
	info.GetReturnValue().Set(Nan::New(ptpl)->GetFunction());
}

void VtkImageActorPointPlacerWrap::InitPtpl()
{
	if (!ptpl.IsEmpty()) return;
	v8::Local<v8::FunctionTemplate> tpl = Nan::New<v8::FunctionTemplate>(New);
	VtkPointPlacerWrap::InitPtpl( );
	tpl->Inherit(Nan::New<FunctionTemplate>(VtkPointPlacerWrap::ptpl));
	tpl->SetClassName(Nan::New("VtkImageActorPointPlacerWrap").ToLocalChecked());
	tpl->InstanceTemplate()->SetInternalFieldCount(1);

	Nan::SetPrototypeMethod(tpl, "ComputeWorldPosition", ComputeWorldPosition);
	Nan::SetPrototypeMethod(tpl, "computeWorldPosition", ComputeWorldPosition);

	Nan::SetPrototypeMethod(tpl, "GetBounds", GetBounds);
	Nan::SetPrototypeMethod(tpl, "getBounds", GetBounds);

	Nan::SetPrototypeMethod(tpl, "GetClassName", GetClassName);
	Nan::SetPrototypeMethod(tpl, "getClassName", GetClassName);

	Nan::SetPrototypeMethod(tpl, "GetImageActor", GetImageActor);
	Nan::SetPrototypeMethod(tpl, "getImageActor", GetImageActor);

	Nan::SetPrototypeMethod(tpl, "IsA", IsA);
	Nan::SetPrototypeMethod(tpl, "isA", IsA);

	Nan::SetPrototypeMethod(tpl, "NewInstance", NewInstance);
	Nan::SetPrototypeMethod(tpl, "newInstance", NewInstance);

	Nan::SetPrototypeMethod(tpl, "SafeDownCast", SafeDownCast);
	Nan::SetPrototypeMethod(tpl, "safeDownCast", SafeDownCast);

	Nan::SetPrototypeMethod(tpl, "SetBounds", SetBounds);
	Nan::SetPrototypeMethod(tpl, "setBounds", SetBounds);

	Nan::SetPrototypeMethod(tpl, "SetImageActor", SetImageActor);
	Nan::SetPrototypeMethod(tpl, "setImageActor", SetImageActor);

	Nan::SetPrototypeMethod(tpl, "SetWorldTolerance", SetWorldTolerance);
	Nan::SetPrototypeMethod(tpl, "setWorldTolerance", SetWorldTolerance);

	Nan::SetPrototypeMethod(tpl, "UpdateInternalState", UpdateInternalState);
	Nan::SetPrototypeMethod(tpl, "updateInternalState", UpdateInternalState);

	Nan::SetPrototypeMethod(tpl, "UpdateWorldPosition", UpdateWorldPosition);
	Nan::SetPrototypeMethod(tpl, "updateWorldPosition", UpdateWorldPosition);

	Nan::SetPrototypeMethod(tpl, "ValidateWorldPosition", ValidateWorldPosition);
	Nan::SetPrototypeMethod(tpl, "validateWorldPosition", ValidateWorldPosition);

#ifdef VTK_NODE_PLUS_VTKIMAGEACTORPOINTPLACERWRAP_INITPTPL
	VTK_NODE_PLUS_VTKIMAGEACTORPOINTPLACERWRAP_INITPTPL
#endif
	ptpl.Reset( tpl );
}

void VtkImageActorPointPlacerWrap::New(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	if(!info.IsConstructCall())
	{
		Nan::ThrowError("Constructor not called in a construct call.");
		return;
	}

	if(info.Length() == 0)
	{
		vtkSmartPointer<vtkImageActorPointPlacer> native = vtkSmartPointer<vtkImageActorPointPlacer>::New();
		VtkImageActorPointPlacerWrap* obj = new VtkImageActorPointPlacerWrap(native);
		obj->Wrap(info.This());
	}
	else
	{
		if(info[0]->ToObject() != vtkNodeJsNoWrap )
		{
			Nan::ThrowError("Parameter Error");
			return;
		}
	}

	info.GetReturnValue().Set(info.This());
}

void VtkImageActorPointPlacerWrap::ComputeWorldPosition(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkImageActorPointPlacerWrap *wrapper = ObjectWrap::Unwrap<VtkImageActorPointPlacerWrap>(info.Holder());
	vtkImageActorPointPlacer *native = (vtkImageActorPointPlacer *)wrapper->native.GetPointer();
	size_t i;
	if(info.Length() > 0 && info[0]->IsObject() && (Nan::New(VtkRendererWrap::ptpl))->HasInstance(info[0]))
	{
		VtkRendererWrap *a0 = ObjectWrap::Unwrap<VtkRendererWrap>(info[0]->ToObject());
		if(info.Length() > 1 && info[1]->IsFloat64Array())
		{
			v8::Local<v8::Float64Array>a1(v8::Local<v8::Float64Array>::Cast(info[1]->ToObject()));
			if( a1->Length() < 2 )
			{
				Nan::ThrowError("Array too short.");
				return;
			}

			if(info.Length() > 2 && info[2]->IsFloat64Array())
			{
				v8::Local<v8::Float64Array>a2(v8::Local<v8::Float64Array>::Cast(info[2]->ToObject()));
				if( a2->Length() < 2 )
				{
					Nan::ThrowError("Array too short.");
					return;
				}

				if(info.Length() > 3 && info[3]->IsFloat64Array())
				{
					v8::Local<v8::Float64Array>a3(v8::Local<v8::Float64Array>::Cast(info[3]->ToObject()));
					if( a3->Length() < 3 )
					{
						Nan::ThrowError("Array too short.");
						return;
					}

					if(info.Length() > 4 && info[4]->IsFloat64Array())
					{
						v8::Local<v8::Float64Array>a4(v8::Local<v8::Float64Array>::Cast(info[4]->ToObject()));
						if( a4->Length() < 9 )
						{
							Nan::ThrowError("Array too short.");
							return;
						}

						int r;
						if(info.Length() != 5)
						{
							Nan::ThrowError("Too many parameters.");
							return;
						}
						r = native->ComputeWorldPosition(
							(vtkRenderer *) a0->native.GetPointer(),
							(double *)(a1->Buffer()->GetContents().Data()),
							(double *)(a2->Buffer()->GetContents().Data()),
							(double *)(a3->Buffer()->GetContents().Data()),
							(double *)(a4->Buffer()->GetContents().Data())
						);
						info.GetReturnValue().Set(Nan::New(r));
						return;
					}
					else if(info.Length() > 4 && info[4]->IsArray())
					{
						v8::Local<v8::Array>a4(v8::Local<v8::Array>::Cast(info[4]->ToObject()));
						double b4[9];
						if( a4->Length() < 9 )
						{
							Nan::ThrowError("Array too short.");
							return;
						}

						for( i = 0; i < 9; i++ )
						{
							if( !a4->Get(i)->IsNumber() )
							{
								Nan::ThrowError("Array contents invalid.");
								return;
							}
							b4[i] = a4->Get(i)->NumberValue();
						}
						int r;
						if(info.Length() != 5)
						{
							Nan::ThrowError("Too many parameters.");
							return;
						}
						r = native->ComputeWorldPosition(
							(vtkRenderer *) a0->native.GetPointer(),
							(double *)(a1->Buffer()->GetContents().Data()),
							(double *)(a2->Buffer()->GetContents().Data()),
							(double *)(a3->Buffer()->GetContents().Data()),
							b4
						);
						info.GetReturnValue().Set(Nan::New(r));
						return;
					}
				}
				else if(info.Length() > 3 && info[3]->IsArray())
				{
					v8::Local<v8::Array>a3(v8::Local<v8::Array>::Cast(info[3]->ToObject()));
					double b3[3];
					if( a3->Length() < 3 )
					{
						Nan::ThrowError("Array too short.");
						return;
					}

					for( i = 0; i < 3; i++ )
					{
						if( !a3->Get(i)->IsNumber() )
						{
							Nan::ThrowError("Array contents invalid.");
							return;
						}
						b3[i] = a3->Get(i)->NumberValue();
					}
					if(info.Length() > 4 && info[4]->IsArray())
					{
						v8::Local<v8::Array>a4(v8::Local<v8::Array>::Cast(info[4]->ToObject()));
						double b4[9];
						if( a4->Length() < 9 )
						{
							Nan::ThrowError("Array too short.");
							return;
						}

						for( i = 0; i < 9; i++ )
						{
							if( !a4->Get(i)->IsNumber() )
							{
								Nan::ThrowError("Array contents invalid.");
								return;
							}
							b4[i] = a4->Get(i)->NumberValue();
						}
						int r;
						if(info.Length() != 5)
						{
							Nan::ThrowError("Too many parameters.");
							return;
						}
						r = native->ComputeWorldPosition(
							(vtkRenderer *) a0->native.GetPointer(),
							(double *)(a1->Buffer()->GetContents().Data()),
							(double *)(a2->Buffer()->GetContents().Data()),
							b3,
							b4
						);
						info.GetReturnValue().Set(Nan::New(r));
						return;
					}
				}
			}
			else if(info.Length() > 2 && info[2]->IsArray())
			{
				v8::Local<v8::Array>a2(v8::Local<v8::Array>::Cast(info[2]->ToObject()));
				double b2[2];
				if( a2->Length() < 2 )
				{
					Nan::ThrowError("Array too short.");
					return;
				}

				for( i = 0; i < 2; i++ )
				{
					if( !a2->Get(i)->IsNumber() )
					{
						Nan::ThrowError("Array contents invalid.");
						return;
					}
					b2[i] = a2->Get(i)->NumberValue();
				}
				if(info.Length() > 3 && info[3]->IsArray())
				{
					v8::Local<v8::Array>a3(v8::Local<v8::Array>::Cast(info[3]->ToObject()));
					double b3[3];
					if( a3->Length() < 3 )
					{
						Nan::ThrowError("Array too short.");
						return;
					}

					for( i = 0; i < 3; i++ )
					{
						if( !a3->Get(i)->IsNumber() )
						{
							Nan::ThrowError("Array contents invalid.");
							return;
						}
						b3[i] = a3->Get(i)->NumberValue();
					}
					if(info.Length() > 4 && info[4]->IsArray())
					{
						v8::Local<v8::Array>a4(v8::Local<v8::Array>::Cast(info[4]->ToObject()));
						double b4[9];
						if( a4->Length() < 9 )
						{
							Nan::ThrowError("Array too short.");
							return;
						}

						for( i = 0; i < 9; i++ )
						{
							if( !a4->Get(i)->IsNumber() )
							{
								Nan::ThrowError("Array contents invalid.");
								return;
							}
							b4[i] = a4->Get(i)->NumberValue();
						}
						int r;
						if(info.Length() != 5)
						{
							Nan::ThrowError("Too many parameters.");
							return;
						}
						r = native->ComputeWorldPosition(
							(vtkRenderer *) a0->native.GetPointer(),
							(double *)(a1->Buffer()->GetContents().Data()),
							b2,
							b3,
							b4
						);
						info.GetReturnValue().Set(Nan::New(r));
						return;
					}
				}
			}
		}
		else if(info.Length() > 1 && info[1]->IsArray())
		{
			v8::Local<v8::Array>a1(v8::Local<v8::Array>::Cast(info[1]->ToObject()));
			double b1[2];
			if( a1->Length() < 2 )
			{
				Nan::ThrowError("Array too short.");
				return;
			}

			for( i = 0; i < 2; i++ )
			{
				if( !a1->Get(i)->IsNumber() )
				{
					Nan::ThrowError("Array contents invalid.");
					return;
				}
				b1[i] = a1->Get(i)->NumberValue();
			}
			if(info.Length() > 2 && info[2]->IsArray())
			{
				v8::Local<v8::Array>a2(v8::Local<v8::Array>::Cast(info[2]->ToObject()));
				double b2[2];
				if( a2->Length() < 2 )
				{
					Nan::ThrowError("Array too short.");
					return;
				}

				for( i = 0; i < 2; i++ )
				{
					if( !a2->Get(i)->IsNumber() )
					{
						Nan::ThrowError("Array contents invalid.");
						return;
					}
					b2[i] = a2->Get(i)->NumberValue();
				}
				if(info.Length() > 3 && info[3]->IsArray())
				{
					v8::Local<v8::Array>a3(v8::Local<v8::Array>::Cast(info[3]->ToObject()));
					double b3[3];
					if( a3->Length() < 3 )
					{
						Nan::ThrowError("Array too short.");
						return;
					}

					for( i = 0; i < 3; i++ )
					{
						if( !a3->Get(i)->IsNumber() )
						{
							Nan::ThrowError("Array contents invalid.");
							return;
						}
						b3[i] = a3->Get(i)->NumberValue();
					}
					if(info.Length() > 4 && info[4]->IsArray())
					{
						v8::Local<v8::Array>a4(v8::Local<v8::Array>::Cast(info[4]->ToObject()));
						double b4[9];
						if( a4->Length() < 9 )
						{
							Nan::ThrowError("Array too short.");
							return;
						}

						for( i = 0; i < 9; i++ )
						{
							if( !a4->Get(i)->IsNumber() )
							{
								Nan::ThrowError("Array contents invalid.");
								return;
							}
							b4[i] = a4->Get(i)->NumberValue();
						}
						int r;
						if(info.Length() != 5)
						{
							Nan::ThrowError("Too many parameters.");
							return;
						}
						r = native->ComputeWorldPosition(
							(vtkRenderer *) a0->native.GetPointer(),
							b1,
							b2,
							b3,
							b4
						);
						info.GetReturnValue().Set(Nan::New(r));
						return;
					}
				}
			}
			else if(info.Length() > 2 && info[2]->IsFloat64Array())
			{
				v8::Local<v8::Float64Array>a2(v8::Local<v8::Float64Array>::Cast(info[2]->ToObject()));
				if( a2->Length() < 2 )
				{
					Nan::ThrowError("Array too short.");
					return;
				}

				if(info.Length() > 3 && info[3]->IsArray())
				{
					v8::Local<v8::Array>a3(v8::Local<v8::Array>::Cast(info[3]->ToObject()));
					double b3[3];
					if( a3->Length() < 3 )
					{
						Nan::ThrowError("Array too short.");
						return;
					}

					for( i = 0; i < 3; i++ )
					{
						if( !a3->Get(i)->IsNumber() )
						{
							Nan::ThrowError("Array contents invalid.");
							return;
						}
						b3[i] = a3->Get(i)->NumberValue();
					}
					if(info.Length() > 4 && info[4]->IsArray())
					{
						v8::Local<v8::Array>a4(v8::Local<v8::Array>::Cast(info[4]->ToObject()));
						double b4[9];
						if( a4->Length() < 9 )
						{
							Nan::ThrowError("Array too short.");
							return;
						}

						for( i = 0; i < 9; i++ )
						{
							if( !a4->Get(i)->IsNumber() )
							{
								Nan::ThrowError("Array contents invalid.");
								return;
							}
							b4[i] = a4->Get(i)->NumberValue();
						}
						int r;
						if(info.Length() != 5)
						{
							Nan::ThrowError("Too many parameters.");
							return;
						}
						r = native->ComputeWorldPosition(
							(vtkRenderer *) a0->native.GetPointer(),
							b1,
							(double *)(a2->Buffer()->GetContents().Data()),
							b3,
							b4
						);
						info.GetReturnValue().Set(Nan::New(r));
						return;
					}
				}
			}
		}
		else if(info.Length() > 1 && info[1]->IsFloat64Array())
		{
			v8::Local<v8::Float64Array>a1(v8::Local<v8::Float64Array>::Cast(info[1]->ToObject()));
			if( a1->Length() < 2 )
			{
				Nan::ThrowError("Array too short.");
				return;
			}

			if(info.Length() > 2 && info[2]->IsArray())
			{
				v8::Local<v8::Array>a2(v8::Local<v8::Array>::Cast(info[2]->ToObject()));
				double b2[2];
				if( a2->Length() < 2 )
				{
					Nan::ThrowError("Array too short.");
					return;
				}

				for( i = 0; i < 2; i++ )
				{
					if( !a2->Get(i)->IsNumber() )
					{
						Nan::ThrowError("Array contents invalid.");
						return;
					}
					b2[i] = a2->Get(i)->NumberValue();
				}
				if(info.Length() > 3 && info[3]->IsFloat64Array())
				{
					v8::Local<v8::Float64Array>a3(v8::Local<v8::Float64Array>::Cast(info[3]->ToObject()));
					if( a3->Length() < 3 )
					{
						Nan::ThrowError("Array too short.");
						return;
					}

					if(info.Length() > 4 && info[4]->IsArray())
					{
						v8::Local<v8::Array>a4(v8::Local<v8::Array>::Cast(info[4]->ToObject()));
						double b4[9];
						if( a4->Length() < 9 )
						{
							Nan::ThrowError("Array too short.");
							return;
						}

						for( i = 0; i < 9; i++ )
						{
							if( !a4->Get(i)->IsNumber() )
							{
								Nan::ThrowError("Array contents invalid.");
								return;
							}
							b4[i] = a4->Get(i)->NumberValue();
						}
						int r;
						if(info.Length() != 5)
						{
							Nan::ThrowError("Too many parameters.");
							return;
						}
						r = native->ComputeWorldPosition(
							(vtkRenderer *) a0->native.GetPointer(),
							(double *)(a1->Buffer()->GetContents().Data()),
							b2,
							(double *)(a3->Buffer()->GetContents().Data()),
							b4
						);
						info.GetReturnValue().Set(Nan::New(r));
						return;
					}
				}
			}
		}
		else if(info.Length() > 1 && info[1]->IsArray())
		{
			v8::Local<v8::Array>a1(v8::Local<v8::Array>::Cast(info[1]->ToObject()));
			double b1[2];
			if( a1->Length() < 2 )
			{
				Nan::ThrowError("Array too short.");
				return;
			}

			for( i = 0; i < 2; i++ )
			{
				if( !a1->Get(i)->IsNumber() )
				{
					Nan::ThrowError("Array contents invalid.");
					return;
				}
				b1[i] = a1->Get(i)->NumberValue();
			}
			if(info.Length() > 2 && info[2]->IsArray())
			{
				v8::Local<v8::Array>a2(v8::Local<v8::Array>::Cast(info[2]->ToObject()));
				double b2[2];
				if( a2->Length() < 2 )
				{
					Nan::ThrowError("Array too short.");
					return;
				}

				for( i = 0; i < 2; i++ )
				{
					if( !a2->Get(i)->IsNumber() )
					{
						Nan::ThrowError("Array contents invalid.");
						return;
					}
					b2[i] = a2->Get(i)->NumberValue();
				}
				if(info.Length() > 3 && info[3]->IsFloat64Array())
				{
					v8::Local<v8::Float64Array>a3(v8::Local<v8::Float64Array>::Cast(info[3]->ToObject()));
					if( a3->Length() < 3 )
					{
						Nan::ThrowError("Array too short.");
						return;
					}

					if(info.Length() > 4 && info[4]->IsArray())
					{
						v8::Local<v8::Array>a4(v8::Local<v8::Array>::Cast(info[4]->ToObject()));
						double b4[9];
						if( a4->Length() < 9 )
						{
							Nan::ThrowError("Array too short.");
							return;
						}

						for( i = 0; i < 9; i++ )
						{
							if( !a4->Get(i)->IsNumber() )
							{
								Nan::ThrowError("Array contents invalid.");
								return;
							}
							b4[i] = a4->Get(i)->NumberValue();
						}
						int r;
						if(info.Length() != 5)
						{
							Nan::ThrowError("Too many parameters.");
							return;
						}
						r = native->ComputeWorldPosition(
							(vtkRenderer *) a0->native.GetPointer(),
							b1,
							b2,
							(double *)(a3->Buffer()->GetContents().Data()),
							b4
						);
						info.GetReturnValue().Set(Nan::New(r));
						return;
					}
				}
			}
			else if(info.Length() > 2 && info[2]->IsFloat64Array())
			{
				v8::Local<v8::Float64Array>a2(v8::Local<v8::Float64Array>::Cast(info[2]->ToObject()));
				if( a2->Length() < 2 )
				{
					Nan::ThrowError("Array too short.");
					return;
				}

				if(info.Length() > 3 && info[3]->IsFloat64Array())
				{
					v8::Local<v8::Float64Array>a3(v8::Local<v8::Float64Array>::Cast(info[3]->ToObject()));
					if( a3->Length() < 3 )
					{
						Nan::ThrowError("Array too short.");
						return;
					}

					if(info.Length() > 4 && info[4]->IsArray())
					{
						v8::Local<v8::Array>a4(v8::Local<v8::Array>::Cast(info[4]->ToObject()));
						double b4[9];
						if( a4->Length() < 9 )
						{
							Nan::ThrowError("Array too short.");
							return;
						}

						for( i = 0; i < 9; i++ )
						{
							if( !a4->Get(i)->IsNumber() )
							{
								Nan::ThrowError("Array contents invalid.");
								return;
							}
							b4[i] = a4->Get(i)->NumberValue();
						}
						int r;
						if(info.Length() != 5)
						{
							Nan::ThrowError("Too many parameters.");
							return;
						}
						r = native->ComputeWorldPosition(
							(vtkRenderer *) a0->native.GetPointer(),
							b1,
							(double *)(a2->Buffer()->GetContents().Data()),
							(double *)(a3->Buffer()->GetContents().Data()),
							b4
						);
						info.GetReturnValue().Set(Nan::New(r));
						return;
					}
				}
			}
		}
		else if(info.Length() > 1 && info[1]->IsFloat64Array())
		{
			v8::Local<v8::Float64Array>a1(v8::Local<v8::Float64Array>::Cast(info[1]->ToObject()));
			if( a1->Length() < 2 )
			{
				Nan::ThrowError("Array too short.");
				return;
			}

			if(info.Length() > 2 && info[2]->IsFloat64Array())
			{
				v8::Local<v8::Float64Array>a2(v8::Local<v8::Float64Array>::Cast(info[2]->ToObject()));
				if( a2->Length() < 2 )
				{
					Nan::ThrowError("Array too short.");
					return;
				}

				if(info.Length() > 3 && info[3]->IsArray())
				{
					v8::Local<v8::Array>a3(v8::Local<v8::Array>::Cast(info[3]->ToObject()));
					double b3[3];
					if( a3->Length() < 3 )
					{
						Nan::ThrowError("Array too short.");
						return;
					}

					for( i = 0; i < 3; i++ )
					{
						if( !a3->Get(i)->IsNumber() )
						{
							Nan::ThrowError("Array contents invalid.");
							return;
						}
						b3[i] = a3->Get(i)->NumberValue();
					}
					if(info.Length() > 4 && info[4]->IsFloat64Array())
					{
						v8::Local<v8::Float64Array>a4(v8::Local<v8::Float64Array>::Cast(info[4]->ToObject()));
						if( a4->Length() < 9 )
						{
							Nan::ThrowError("Array too short.");
							return;
						}

						int r;
						if(info.Length() != 5)
						{
							Nan::ThrowError("Too many parameters.");
							return;
						}
						r = native->ComputeWorldPosition(
							(vtkRenderer *) a0->native.GetPointer(),
							(double *)(a1->Buffer()->GetContents().Data()),
							(double *)(a2->Buffer()->GetContents().Data()),
							b3,
							(double *)(a4->Buffer()->GetContents().Data())
						);
						info.GetReturnValue().Set(Nan::New(r));
						return;
					}
				}
			}
			else if(info.Length() > 2 && info[2]->IsArray())
			{
				v8::Local<v8::Array>a2(v8::Local<v8::Array>::Cast(info[2]->ToObject()));
				double b2[2];
				if( a2->Length() < 2 )
				{
					Nan::ThrowError("Array too short.");
					return;
				}

				for( i = 0; i < 2; i++ )
				{
					if( !a2->Get(i)->IsNumber() )
					{
						Nan::ThrowError("Array contents invalid.");
						return;
					}
					b2[i] = a2->Get(i)->NumberValue();
				}
				if(info.Length() > 3 && info[3]->IsArray())
				{
					v8::Local<v8::Array>a3(v8::Local<v8::Array>::Cast(info[3]->ToObject()));
					double b3[3];
					if( a3->Length() < 3 )
					{
						Nan::ThrowError("Array too short.");
						return;
					}

					for( i = 0; i < 3; i++ )
					{
						if( !a3->Get(i)->IsNumber() )
						{
							Nan::ThrowError("Array contents invalid.");
							return;
						}
						b3[i] = a3->Get(i)->NumberValue();
					}
					if(info.Length() > 4 && info[4]->IsFloat64Array())
					{
						v8::Local<v8::Float64Array>a4(v8::Local<v8::Float64Array>::Cast(info[4]->ToObject()));
						if( a4->Length() < 9 )
						{
							Nan::ThrowError("Array too short.");
							return;
						}

						int r;
						if(info.Length() != 5)
						{
							Nan::ThrowError("Too many parameters.");
							return;
						}
						r = native->ComputeWorldPosition(
							(vtkRenderer *) a0->native.GetPointer(),
							(double *)(a1->Buffer()->GetContents().Data()),
							b2,
							b3,
							(double *)(a4->Buffer()->GetContents().Data())
						);
						info.GetReturnValue().Set(Nan::New(r));
						return;
					}
				}
			}
		}
		else if(info.Length() > 1 && info[1]->IsArray())
		{
			v8::Local<v8::Array>a1(v8::Local<v8::Array>::Cast(info[1]->ToObject()));
			double b1[2];
			if( a1->Length() < 2 )
			{
				Nan::ThrowError("Array too short.");
				return;
			}

			for( i = 0; i < 2; i++ )
			{
				if( !a1->Get(i)->IsNumber() )
				{
					Nan::ThrowError("Array contents invalid.");
					return;
				}
				b1[i] = a1->Get(i)->NumberValue();
			}
			if(info.Length() > 2 && info[2]->IsArray())
			{
				v8::Local<v8::Array>a2(v8::Local<v8::Array>::Cast(info[2]->ToObject()));
				double b2[2];
				if( a2->Length() < 2 )
				{
					Nan::ThrowError("Array too short.");
					return;
				}

				for( i = 0; i < 2; i++ )
				{
					if( !a2->Get(i)->IsNumber() )
					{
						Nan::ThrowError("Array contents invalid.");
						return;
					}
					b2[i] = a2->Get(i)->NumberValue();
				}
				if(info.Length() > 3 && info[3]->IsArray())
				{
					v8::Local<v8::Array>a3(v8::Local<v8::Array>::Cast(info[3]->ToObject()));
					double b3[3];
					if( a3->Length() < 3 )
					{
						Nan::ThrowError("Array too short.");
						return;
					}

					for( i = 0; i < 3; i++ )
					{
						if( !a3->Get(i)->IsNumber() )
						{
							Nan::ThrowError("Array contents invalid.");
							return;
						}
						b3[i] = a3->Get(i)->NumberValue();
					}
					if(info.Length() > 4 && info[4]->IsFloat64Array())
					{
						v8::Local<v8::Float64Array>a4(v8::Local<v8::Float64Array>::Cast(info[4]->ToObject()));
						if( a4->Length() < 9 )
						{
							Nan::ThrowError("Array too short.");
							return;
						}

						int r;
						if(info.Length() != 5)
						{
							Nan::ThrowError("Too many parameters.");
							return;
						}
						r = native->ComputeWorldPosition(
							(vtkRenderer *) a0->native.GetPointer(),
							b1,
							b2,
							b3,
							(double *)(a4->Buffer()->GetContents().Data())
						);
						info.GetReturnValue().Set(Nan::New(r));
						return;
					}
				}
			}
			else if(info.Length() > 2 && info[2]->IsFloat64Array())
			{
				v8::Local<v8::Float64Array>a2(v8::Local<v8::Float64Array>::Cast(info[2]->ToObject()));
				if( a2->Length() < 2 )
				{
					Nan::ThrowError("Array too short.");
					return;
				}

				if(info.Length() > 3 && info[3]->IsArray())
				{
					v8::Local<v8::Array>a3(v8::Local<v8::Array>::Cast(info[3]->ToObject()));
					double b3[3];
					if( a3->Length() < 3 )
					{
						Nan::ThrowError("Array too short.");
						return;
					}

					for( i = 0; i < 3; i++ )
					{
						if( !a3->Get(i)->IsNumber() )
						{
							Nan::ThrowError("Array contents invalid.");
							return;
						}
						b3[i] = a3->Get(i)->NumberValue();
					}
					if(info.Length() > 4 && info[4]->IsFloat64Array())
					{
						v8::Local<v8::Float64Array>a4(v8::Local<v8::Float64Array>::Cast(info[4]->ToObject()));
						if( a4->Length() < 9 )
						{
							Nan::ThrowError("Array too short.");
							return;
						}

						int r;
						if(info.Length() != 5)
						{
							Nan::ThrowError("Too many parameters.");
							return;
						}
						r = native->ComputeWorldPosition(
							(vtkRenderer *) a0->native.GetPointer(),
							b1,
							(double *)(a2->Buffer()->GetContents().Data()),
							b3,
							(double *)(a4->Buffer()->GetContents().Data())
						);
						info.GetReturnValue().Set(Nan::New(r));
						return;
					}
				}
			}
		}
		else if(info.Length() > 1 && info[1]->IsFloat64Array())
		{
			v8::Local<v8::Float64Array>a1(v8::Local<v8::Float64Array>::Cast(info[1]->ToObject()));
			if( a1->Length() < 2 )
			{
				Nan::ThrowError("Array too short.");
				return;
			}

			if(info.Length() > 2 && info[2]->IsArray())
			{
				v8::Local<v8::Array>a2(v8::Local<v8::Array>::Cast(info[2]->ToObject()));
				double b2[2];
				if( a2->Length() < 2 )
				{
					Nan::ThrowError("Array too short.");
					return;
				}

				for( i = 0; i < 2; i++ )
				{
					if( !a2->Get(i)->IsNumber() )
					{
						Nan::ThrowError("Array contents invalid.");
						return;
					}
					b2[i] = a2->Get(i)->NumberValue();
				}
				if(info.Length() > 3 && info[3]->IsFloat64Array())
				{
					v8::Local<v8::Float64Array>a3(v8::Local<v8::Float64Array>::Cast(info[3]->ToObject()));
					if( a3->Length() < 3 )
					{
						Nan::ThrowError("Array too short.");
						return;
					}

					if(info.Length() > 4 && info[4]->IsFloat64Array())
					{
						v8::Local<v8::Float64Array>a4(v8::Local<v8::Float64Array>::Cast(info[4]->ToObject()));
						if( a4->Length() < 9 )
						{
							Nan::ThrowError("Array too short.");
							return;
						}

						int r;
						if(info.Length() != 5)
						{
							Nan::ThrowError("Too many parameters.");
							return;
						}
						r = native->ComputeWorldPosition(
							(vtkRenderer *) a0->native.GetPointer(),
							(double *)(a1->Buffer()->GetContents().Data()),
							b2,
							(double *)(a3->Buffer()->GetContents().Data()),
							(double *)(a4->Buffer()->GetContents().Data())
						);
						info.GetReturnValue().Set(Nan::New(r));
						return;
					}
				}
			}
		}
		else if(info.Length() > 1 && info[1]->IsArray())
		{
			v8::Local<v8::Array>a1(v8::Local<v8::Array>::Cast(info[1]->ToObject()));
			double b1[2];
			if( a1->Length() < 2 )
			{
				Nan::ThrowError("Array too short.");
				return;
			}

			for( i = 0; i < 2; i++ )
			{
				if( !a1->Get(i)->IsNumber() )
				{
					Nan::ThrowError("Array contents invalid.");
					return;
				}
				b1[i] = a1->Get(i)->NumberValue();
			}
			if(info.Length() > 2 && info[2]->IsArray())
			{
				v8::Local<v8::Array>a2(v8::Local<v8::Array>::Cast(info[2]->ToObject()));
				double b2[2];
				if( a2->Length() < 2 )
				{
					Nan::ThrowError("Array too short.");
					return;
				}

				for( i = 0; i < 2; i++ )
				{
					if( !a2->Get(i)->IsNumber() )
					{
						Nan::ThrowError("Array contents invalid.");
						return;
					}
					b2[i] = a2->Get(i)->NumberValue();
				}
				if(info.Length() > 3 && info[3]->IsFloat64Array())
				{
					v8::Local<v8::Float64Array>a3(v8::Local<v8::Float64Array>::Cast(info[3]->ToObject()));
					if( a3->Length() < 3 )
					{
						Nan::ThrowError("Array too short.");
						return;
					}

					if(info.Length() > 4 && info[4]->IsFloat64Array())
					{
						v8::Local<v8::Float64Array>a4(v8::Local<v8::Float64Array>::Cast(info[4]->ToObject()));
						if( a4->Length() < 9 )
						{
							Nan::ThrowError("Array too short.");
							return;
						}

						int r;
						if(info.Length() != 5)
						{
							Nan::ThrowError("Too many parameters.");
							return;
						}
						r = native->ComputeWorldPosition(
							(vtkRenderer *) a0->native.GetPointer(),
							b1,
							b2,
							(double *)(a3->Buffer()->GetContents().Data()),
							(double *)(a4->Buffer()->GetContents().Data())
						);
						info.GetReturnValue().Set(Nan::New(r));
						return;
					}
				}
			}
			else if(info.Length() > 2 && info[2]->IsFloat64Array())
			{
				v8::Local<v8::Float64Array>a2(v8::Local<v8::Float64Array>::Cast(info[2]->ToObject()));
				if( a2->Length() < 2 )
				{
					Nan::ThrowError("Array too short.");
					return;
				}

				if(info.Length() > 3 && info[3]->IsFloat64Array())
				{
					v8::Local<v8::Float64Array>a3(v8::Local<v8::Float64Array>::Cast(info[3]->ToObject()));
					if( a3->Length() < 3 )
					{
						Nan::ThrowError("Array too short.");
						return;
					}

					if(info.Length() > 4 && info[4]->IsFloat64Array())
					{
						v8::Local<v8::Float64Array>a4(v8::Local<v8::Float64Array>::Cast(info[4]->ToObject()));
						if( a4->Length() < 9 )
						{
							Nan::ThrowError("Array too short.");
							return;
						}

						int r;
						if(info.Length() != 5)
						{
							Nan::ThrowError("Too many parameters.");
							return;
						}
						r = native->ComputeWorldPosition(
							(vtkRenderer *) a0->native.GetPointer(),
							b1,
							(double *)(a2->Buffer()->GetContents().Data()),
							(double *)(a3->Buffer()->GetContents().Data()),
							(double *)(a4->Buffer()->GetContents().Data())
						);
						info.GetReturnValue().Set(Nan::New(r));
						return;
					}
				}
			}
		}
		else if(info.Length() > 1 && info[1]->IsFloat64Array())
		{
			v8::Local<v8::Float64Array>a1(v8::Local<v8::Float64Array>::Cast(info[1]->ToObject()));
			if( a1->Length() < 2 )
			{
				Nan::ThrowError("Array too short.");
				return;
			}

			if(info.Length() > 2 && info[2]->IsFloat64Array())
			{
				v8::Local<v8::Float64Array>a2(v8::Local<v8::Float64Array>::Cast(info[2]->ToObject()));
				if( a2->Length() < 3 )
				{
					Nan::ThrowError("Array too short.");
					return;
				}

				if(info.Length() > 3 && info[3]->IsFloat64Array())
				{
					v8::Local<v8::Float64Array>a3(v8::Local<v8::Float64Array>::Cast(info[3]->ToObject()));
					if( a3->Length() < 9 )
					{
						Nan::ThrowError("Array too short.");
						return;
					}

					int r;
					if(info.Length() != 4)
					{
						Nan::ThrowError("Too many parameters.");
						return;
					}
					r = native->ComputeWorldPosition(
						(vtkRenderer *) a0->native.GetPointer(),
						(double *)(a1->Buffer()->GetContents().Data()),
						(double *)(a2->Buffer()->GetContents().Data()),
						(double *)(a3->Buffer()->GetContents().Data())
					);
					info.GetReturnValue().Set(Nan::New(r));
					return;
				}
				else if(info.Length() > 3 && info[3]->IsArray())
				{
					v8::Local<v8::Array>a3(v8::Local<v8::Array>::Cast(info[3]->ToObject()));
					double b3[9];
					if( a3->Length() < 9 )
					{
						Nan::ThrowError("Array too short.");
						return;
					}

					for( i = 0; i < 9; i++ )
					{
						if( !a3->Get(i)->IsNumber() )
						{
							Nan::ThrowError("Array contents invalid.");
							return;
						}
						b3[i] = a3->Get(i)->NumberValue();
					}
					int r;
					if(info.Length() != 4)
					{
						Nan::ThrowError("Too many parameters.");
						return;
					}
					r = native->ComputeWorldPosition(
						(vtkRenderer *) a0->native.GetPointer(),
						(double *)(a1->Buffer()->GetContents().Data()),
						(double *)(a2->Buffer()->GetContents().Data()),
						b3
					);
					info.GetReturnValue().Set(Nan::New(r));
					return;
				}
			}
			else if(info.Length() > 2 && info[2]->IsArray())
			{
				v8::Local<v8::Array>a2(v8::Local<v8::Array>::Cast(info[2]->ToObject()));
				double b2[3];
				if( a2->Length() < 3 )
				{
					Nan::ThrowError("Array too short.");
					return;
				}

				for( i = 0; i < 3; i++ )
				{
					if( !a2->Get(i)->IsNumber() )
					{
						Nan::ThrowError("Array contents invalid.");
						return;
					}
					b2[i] = a2->Get(i)->NumberValue();
				}
				if(info.Length() > 3 && info[3]->IsArray())
				{
					v8::Local<v8::Array>a3(v8::Local<v8::Array>::Cast(info[3]->ToObject()));
					double b3[9];
					if( a3->Length() < 9 )
					{
						Nan::ThrowError("Array too short.");
						return;
					}

					for( i = 0; i < 9; i++ )
					{
						if( !a3->Get(i)->IsNumber() )
						{
							Nan::ThrowError("Array contents invalid.");
							return;
						}
						b3[i] = a3->Get(i)->NumberValue();
					}
					int r;
					if(info.Length() != 4)
					{
						Nan::ThrowError("Too many parameters.");
						return;
					}
					r = native->ComputeWorldPosition(
						(vtkRenderer *) a0->native.GetPointer(),
						(double *)(a1->Buffer()->GetContents().Data()),
						b2,
						b3
					);
					info.GetReturnValue().Set(Nan::New(r));
					return;
				}
			}
		}
		else if(info.Length() > 1 && info[1]->IsArray())
		{
			v8::Local<v8::Array>a1(v8::Local<v8::Array>::Cast(info[1]->ToObject()));
			double b1[2];
			if( a1->Length() < 2 )
			{
				Nan::ThrowError("Array too short.");
				return;
			}

			for( i = 0; i < 2; i++ )
			{
				if( !a1->Get(i)->IsNumber() )
				{
					Nan::ThrowError("Array contents invalid.");
					return;
				}
				b1[i] = a1->Get(i)->NumberValue();
			}
			if(info.Length() > 2 && info[2]->IsArray())
			{
				v8::Local<v8::Array>a2(v8::Local<v8::Array>::Cast(info[2]->ToObject()));
				double b2[3];
				if( a2->Length() < 3 )
				{
					Nan::ThrowError("Array too short.");
					return;
				}

				for( i = 0; i < 3; i++ )
				{
					if( !a2->Get(i)->IsNumber() )
					{
						Nan::ThrowError("Array contents invalid.");
						return;
					}
					b2[i] = a2->Get(i)->NumberValue();
				}
				if(info.Length() > 3 && info[3]->IsArray())
				{
					v8::Local<v8::Array>a3(v8::Local<v8::Array>::Cast(info[3]->ToObject()));
					double b3[9];
					if( a3->Length() < 9 )
					{
						Nan::ThrowError("Array too short.");
						return;
					}

					for( i = 0; i < 9; i++ )
					{
						if( !a3->Get(i)->IsNumber() )
						{
							Nan::ThrowError("Array contents invalid.");
							return;
						}
						b3[i] = a3->Get(i)->NumberValue();
					}
					int r;
					if(info.Length() != 4)
					{
						Nan::ThrowError("Too many parameters.");
						return;
					}
					r = native->ComputeWorldPosition(
						(vtkRenderer *) a0->native.GetPointer(),
						b1,
						b2,
						b3
					);
					info.GetReturnValue().Set(Nan::New(r));
					return;
				}
			}
			else if(info.Length() > 2 && info[2]->IsFloat64Array())
			{
				v8::Local<v8::Float64Array>a2(v8::Local<v8::Float64Array>::Cast(info[2]->ToObject()));
				if( a2->Length() < 3 )
				{
					Nan::ThrowError("Array too short.");
					return;
				}

				if(info.Length() > 3 && info[3]->IsArray())
				{
					v8::Local<v8::Array>a3(v8::Local<v8::Array>::Cast(info[3]->ToObject()));
					double b3[9];
					if( a3->Length() < 9 )
					{
						Nan::ThrowError("Array too short.");
						return;
					}

					for( i = 0; i < 9; i++ )
					{
						if( !a3->Get(i)->IsNumber() )
						{
							Nan::ThrowError("Array contents invalid.");
							return;
						}
						b3[i] = a3->Get(i)->NumberValue();
					}
					int r;
					if(info.Length() != 4)
					{
						Nan::ThrowError("Too many parameters.");
						return;
					}
					r = native->ComputeWorldPosition(
						(vtkRenderer *) a0->native.GetPointer(),
						b1,
						(double *)(a2->Buffer()->GetContents().Data()),
						b3
					);
					info.GetReturnValue().Set(Nan::New(r));
					return;
				}
			}
		}
		else if(info.Length() > 1 && info[1]->IsFloat64Array())
		{
			v8::Local<v8::Float64Array>a1(v8::Local<v8::Float64Array>::Cast(info[1]->ToObject()));
			if( a1->Length() < 2 )
			{
				Nan::ThrowError("Array too short.");
				return;
			}

			if(info.Length() > 2 && info[2]->IsArray())
			{
				v8::Local<v8::Array>a2(v8::Local<v8::Array>::Cast(info[2]->ToObject()));
				double b2[3];
				if( a2->Length() < 3 )
				{
					Nan::ThrowError("Array too short.");
					return;
				}

				for( i = 0; i < 3; i++ )
				{
					if( !a2->Get(i)->IsNumber() )
					{
						Nan::ThrowError("Array contents invalid.");
						return;
					}
					b2[i] = a2->Get(i)->NumberValue();
				}
				if(info.Length() > 3 && info[3]->IsFloat64Array())
				{
					v8::Local<v8::Float64Array>a3(v8::Local<v8::Float64Array>::Cast(info[3]->ToObject()));
					if( a3->Length() < 9 )
					{
						Nan::ThrowError("Array too short.");
						return;
					}

					int r;
					if(info.Length() != 4)
					{
						Nan::ThrowError("Too many parameters.");
						return;
					}
					r = native->ComputeWorldPosition(
						(vtkRenderer *) a0->native.GetPointer(),
						(double *)(a1->Buffer()->GetContents().Data()),
						b2,
						(double *)(a3->Buffer()->GetContents().Data())
					);
					info.GetReturnValue().Set(Nan::New(r));
					return;
				}
			}
		}
		else if(info.Length() > 1 && info[1]->IsArray())
		{
			v8::Local<v8::Array>a1(v8::Local<v8::Array>::Cast(info[1]->ToObject()));
			double b1[2];
			if( a1->Length() < 2 )
			{
				Nan::ThrowError("Array too short.");
				return;
			}

			for( i = 0; i < 2; i++ )
			{
				if( !a1->Get(i)->IsNumber() )
				{
					Nan::ThrowError("Array contents invalid.");
					return;
				}
				b1[i] = a1->Get(i)->NumberValue();
			}
			if(info.Length() > 2 && info[2]->IsArray())
			{
				v8::Local<v8::Array>a2(v8::Local<v8::Array>::Cast(info[2]->ToObject()));
				double b2[3];
				if( a2->Length() < 3 )
				{
					Nan::ThrowError("Array too short.");
					return;
				}

				for( i = 0; i < 3; i++ )
				{
					if( !a2->Get(i)->IsNumber() )
					{
						Nan::ThrowError("Array contents invalid.");
						return;
					}
					b2[i] = a2->Get(i)->NumberValue();
				}
				if(info.Length() > 3 && info[3]->IsFloat64Array())
				{
					v8::Local<v8::Float64Array>a3(v8::Local<v8::Float64Array>::Cast(info[3]->ToObject()));
					if( a3->Length() < 9 )
					{
						Nan::ThrowError("Array too short.");
						return;
					}

					int r;
					if(info.Length() != 4)
					{
						Nan::ThrowError("Too many parameters.");
						return;
					}
					r = native->ComputeWorldPosition(
						(vtkRenderer *) a0->native.GetPointer(),
						b1,
						b2,
						(double *)(a3->Buffer()->GetContents().Data())
					);
					info.GetReturnValue().Set(Nan::New(r));
					return;
				}
			}
			else if(info.Length() > 2 && info[2]->IsFloat64Array())
			{
				v8::Local<v8::Float64Array>a2(v8::Local<v8::Float64Array>::Cast(info[2]->ToObject()));
				if( a2->Length() < 3 )
				{
					Nan::ThrowError("Array too short.");
					return;
				}

				if(info.Length() > 3 && info[3]->IsFloat64Array())
				{
					v8::Local<v8::Float64Array>a3(v8::Local<v8::Float64Array>::Cast(info[3]->ToObject()));
					if( a3->Length() < 9 )
					{
						Nan::ThrowError("Array too short.");
						return;
					}

					int r;
					if(info.Length() != 4)
					{
						Nan::ThrowError("Too many parameters.");
						return;
					}
					r = native->ComputeWorldPosition(
						(vtkRenderer *) a0->native.GetPointer(),
						b1,
						(double *)(a2->Buffer()->GetContents().Data()),
						(double *)(a3->Buffer()->GetContents().Data())
					);
					info.GetReturnValue().Set(Nan::New(r));
					return;
				}
			}
		}
	}
	Nan::ThrowError("Parameter mismatch");
}

void VtkImageActorPointPlacerWrap::GetBounds(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkImageActorPointPlacerWrap *wrapper = ObjectWrap::Unwrap<VtkImageActorPointPlacerWrap>(info.Holder());
	vtkImageActorPointPlacer *native = (vtkImageActorPointPlacer *)wrapper->native.GetPointer();
	double const * r;
	if(info.Length() != 0)
	{
		Nan::ThrowError("Too many parameters.");
		return;
	}
	r = native->GetBounds();
	Local<v8::ArrayBuffer> ab = v8::ArrayBuffer::New(v8::Isolate::GetCurrent(), 6 * sizeof(double));
	Local<v8::Float64Array> at = v8::Float64Array::New(ab, 0, 6);
	memcpy(ab->GetContents().Data(), r, 6 * sizeof(double));
	info.GetReturnValue().Set(at);
}

void VtkImageActorPointPlacerWrap::GetClassName(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkImageActorPointPlacerWrap *wrapper = ObjectWrap::Unwrap<VtkImageActorPointPlacerWrap>(info.Holder());
	vtkImageActorPointPlacer *native = (vtkImageActorPointPlacer *)wrapper->native.GetPointer();
	char const * r;
	if(info.Length() != 0)
	{
		Nan::ThrowError("Too many parameters.");
		return;
	}
	r = native->GetClassName();
	info.GetReturnValue().Set(Nan::New(r).ToLocalChecked());
}

void VtkImageActorPointPlacerWrap::GetImageActor(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkImageActorPointPlacerWrap *wrapper = ObjectWrap::Unwrap<VtkImageActorPointPlacerWrap>(info.Holder());
	vtkImageActorPointPlacer *native = (vtkImageActorPointPlacer *)wrapper->native.GetPointer();
	vtkImageActor * r;
	if(info.Length() != 0)
	{
		Nan::ThrowError("Too many parameters.");
		return;
	}
	r = native->GetImageActor();
	VtkImageActorWrap::InitPtpl();
	v8::Local<v8::Value> argv[1] =
		{ Nan::New(vtkNodeJsNoWrap) };
	v8::Local<v8::Function> cons =
		Nan::New<v8::FunctionTemplate>(VtkImageActorWrap::ptpl)->GetFunction();
	v8::Local<v8::Object> wo = cons->NewInstance(1, argv);
	VtkImageActorWrap *w = new VtkImageActorWrap();
	w->native = r;
	w->Wrap(wo);
	info.GetReturnValue().Set(wo);
}

void VtkImageActorPointPlacerWrap::IsA(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkImageActorPointPlacerWrap *wrapper = ObjectWrap::Unwrap<VtkImageActorPointPlacerWrap>(info.Holder());
	vtkImageActorPointPlacer *native = (vtkImageActorPointPlacer *)wrapper->native.GetPointer();
	if(info.Length() > 0 && info[0]->IsString())
	{
		Nan::Utf8String a0(info[0]);
		int r;
		if(info.Length() != 1)
		{
			Nan::ThrowError("Too many parameters.");
			return;
		}
		r = native->IsA(
			*a0
		);
		info.GetReturnValue().Set(Nan::New(r));
		return;
	}
	Nan::ThrowError("Parameter mismatch");
}

void VtkImageActorPointPlacerWrap::NewInstance(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkImageActorPointPlacerWrap *wrapper = ObjectWrap::Unwrap<VtkImageActorPointPlacerWrap>(info.Holder());
	vtkImageActorPointPlacer *native = (vtkImageActorPointPlacer *)wrapper->native.GetPointer();
	vtkImageActorPointPlacer * r;
	if(info.Length() != 0)
	{
		Nan::ThrowError("Too many parameters.");
		return;
	}
	r = native->NewInstance();
	VtkImageActorPointPlacerWrap::InitPtpl();
	v8::Local<v8::Value> argv[1] =
		{ Nan::New(vtkNodeJsNoWrap) };
	v8::Local<v8::Function> cons =
		Nan::New<v8::FunctionTemplate>(VtkImageActorPointPlacerWrap::ptpl)->GetFunction();
	v8::Local<v8::Object> wo = cons->NewInstance(1, argv);
	VtkImageActorPointPlacerWrap *w = new VtkImageActorPointPlacerWrap();
	w->native = r;
	w->Wrap(wo);
	info.GetReturnValue().Set(wo);
}

void VtkImageActorPointPlacerWrap::SafeDownCast(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkImageActorPointPlacerWrap *wrapper = ObjectWrap::Unwrap<VtkImageActorPointPlacerWrap>(info.Holder());
	vtkImageActorPointPlacer *native = (vtkImageActorPointPlacer *)wrapper->native.GetPointer();
	if(info.Length() > 0 && info[0]->IsObject() && (Nan::New(VtkObjectWrap::ptpl))->HasInstance(info[0]))
	{
		VtkObjectWrap *a0 = ObjectWrap::Unwrap<VtkObjectWrap>(info[0]->ToObject());
		vtkImageActorPointPlacer * r;
		if(info.Length() != 1)
		{
			Nan::ThrowError("Too many parameters.");
			return;
		}
		r = native->SafeDownCast(
			(vtkObject *) a0->native.GetPointer()
		);
		VtkImageActorPointPlacerWrap::InitPtpl();
		v8::Local<v8::Value> argv[1] =
			{ Nan::New(vtkNodeJsNoWrap) };
		v8::Local<v8::Function> cons =
			Nan::New<v8::FunctionTemplate>(VtkImageActorPointPlacerWrap::ptpl)->GetFunction();
		v8::Local<v8::Object> wo = cons->NewInstance(1, argv);
		VtkImageActorPointPlacerWrap *w = new VtkImageActorPointPlacerWrap();
		w->native = r;
		w->Wrap(wo);
		info.GetReturnValue().Set(wo);
		return;
	}
	Nan::ThrowError("Parameter mismatch");
}

void VtkImageActorPointPlacerWrap::SetBounds(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkImageActorPointPlacerWrap *wrapper = ObjectWrap::Unwrap<VtkImageActorPointPlacerWrap>(info.Holder());
	vtkImageActorPointPlacer *native = (vtkImageActorPointPlacer *)wrapper->native.GetPointer();
	size_t i;
	if(info.Length() > 0 && info[0]->IsFloat64Array())
	{
		v8::Local<v8::Float64Array>a0(v8::Local<v8::Float64Array>::Cast(info[0]->ToObject()));
		if( a0->Length() < 6 )
		{
			Nan::ThrowError("Array too short.");
			return;
		}

				if(info.Length() != 1)
		{
			Nan::ThrowError("Too many parameters.");
			return;
		}
		native->SetBounds(
			(double *)(a0->Buffer()->GetContents().Data())
		);
		return;
	}
	else if(info.Length() > 0 && info[0]->IsArray())
	{
		v8::Local<v8::Array>a0(v8::Local<v8::Array>::Cast(info[0]->ToObject()));
		double b0[6];
		if( a0->Length() < 6 )
		{
			Nan::ThrowError("Array too short.");
			return;
		}

		for( i = 0; i < 6; i++ )
		{
			if( !a0->Get(i)->IsNumber() )
			{
				Nan::ThrowError("Array contents invalid.");
				return;
			}
			b0[i] = a0->Get(i)->NumberValue();
		}
				if(info.Length() != 1)
		{
			Nan::ThrowError("Too many parameters.");
			return;
		}
		native->SetBounds(
			b0
		);
		return;
	}
	else if(info.Length() > 0 && info[0]->IsNumber())
	{
		if(info.Length() > 1 && info[1]->IsNumber())
		{
			if(info.Length() > 2 && info[2]->IsNumber())
			{
				if(info.Length() > 3 && info[3]->IsNumber())
				{
					if(info.Length() > 4 && info[4]->IsNumber())
					{
						if(info.Length() > 5 && info[5]->IsNumber())
						{
														if(info.Length() != 6)
							{
								Nan::ThrowError("Too many parameters.");
								return;
							}
							native->SetBounds(
								info[0]->NumberValue(),
								info[1]->NumberValue(),
								info[2]->NumberValue(),
								info[3]->NumberValue(),
								info[4]->NumberValue(),
								info[5]->NumberValue()
							);
							return;
						}
					}
				}
			}
		}
	}
	Nan::ThrowError("Parameter mismatch");
}

void VtkImageActorPointPlacerWrap::SetImageActor(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkImageActorPointPlacerWrap *wrapper = ObjectWrap::Unwrap<VtkImageActorPointPlacerWrap>(info.Holder());
	vtkImageActorPointPlacer *native = (vtkImageActorPointPlacer *)wrapper->native.GetPointer();
	if(info.Length() > 0 && info[0]->IsObject() && (Nan::New(VtkImageActorWrap::ptpl))->HasInstance(info[0]))
	{
		VtkImageActorWrap *a0 = ObjectWrap::Unwrap<VtkImageActorWrap>(info[0]->ToObject());
				if(info.Length() != 1)
		{
			Nan::ThrowError("Too many parameters.");
			return;
		}
		native->SetImageActor(
			(vtkImageActor *) a0->native.GetPointer()
		);
		return;
	}
	Nan::ThrowError("Parameter mismatch");
}

void VtkImageActorPointPlacerWrap::SetWorldTolerance(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkImageActorPointPlacerWrap *wrapper = ObjectWrap::Unwrap<VtkImageActorPointPlacerWrap>(info.Holder());
	vtkImageActorPointPlacer *native = (vtkImageActorPointPlacer *)wrapper->native.GetPointer();
	if(info.Length() > 0 && info[0]->IsNumber())
	{
				if(info.Length() != 1)
		{
			Nan::ThrowError("Too many parameters.");
			return;
		}
		native->SetWorldTolerance(
			info[0]->NumberValue()
		);
		return;
	}
	Nan::ThrowError("Parameter mismatch");
}

void VtkImageActorPointPlacerWrap::UpdateInternalState(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkImageActorPointPlacerWrap *wrapper = ObjectWrap::Unwrap<VtkImageActorPointPlacerWrap>(info.Holder());
	vtkImageActorPointPlacer *native = (vtkImageActorPointPlacer *)wrapper->native.GetPointer();
	int r;
	if(info.Length() != 0)
	{
		Nan::ThrowError("Too many parameters.");
		return;
	}
	r = native->UpdateInternalState();
	info.GetReturnValue().Set(Nan::New(r));
}

void VtkImageActorPointPlacerWrap::UpdateWorldPosition(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkImageActorPointPlacerWrap *wrapper = ObjectWrap::Unwrap<VtkImageActorPointPlacerWrap>(info.Holder());
	vtkImageActorPointPlacer *native = (vtkImageActorPointPlacer *)wrapper->native.GetPointer();
	size_t i;
	if(info.Length() > 0 && info[0]->IsObject() && (Nan::New(VtkRendererWrap::ptpl))->HasInstance(info[0]))
	{
		VtkRendererWrap *a0 = ObjectWrap::Unwrap<VtkRendererWrap>(info[0]->ToObject());
		if(info.Length() > 1 && info[1]->IsFloat64Array())
		{
			v8::Local<v8::Float64Array>a1(v8::Local<v8::Float64Array>::Cast(info[1]->ToObject()));
			if( a1->Length() < 3 )
			{
				Nan::ThrowError("Array too short.");
				return;
			}

			if(info.Length() > 2 && info[2]->IsFloat64Array())
			{
				v8::Local<v8::Float64Array>a2(v8::Local<v8::Float64Array>::Cast(info[2]->ToObject()));
				if( a2->Length() < 9 )
				{
					Nan::ThrowError("Array too short.");
					return;
				}

				int r;
				if(info.Length() != 3)
				{
					Nan::ThrowError("Too many parameters.");
					return;
				}
				r = native->UpdateWorldPosition(
					(vtkRenderer *) a0->native.GetPointer(),
					(double *)(a1->Buffer()->GetContents().Data()),
					(double *)(a2->Buffer()->GetContents().Data())
				);
				info.GetReturnValue().Set(Nan::New(r));
				return;
			}
			else if(info.Length() > 2 && info[2]->IsArray())
			{
				v8::Local<v8::Array>a2(v8::Local<v8::Array>::Cast(info[2]->ToObject()));
				double b2[9];
				if( a2->Length() < 9 )
				{
					Nan::ThrowError("Array too short.");
					return;
				}

				for( i = 0; i < 9; i++ )
				{
					if( !a2->Get(i)->IsNumber() )
					{
						Nan::ThrowError("Array contents invalid.");
						return;
					}
					b2[i] = a2->Get(i)->NumberValue();
				}
				int r;
				if(info.Length() != 3)
				{
					Nan::ThrowError("Too many parameters.");
					return;
				}
				r = native->UpdateWorldPosition(
					(vtkRenderer *) a0->native.GetPointer(),
					(double *)(a1->Buffer()->GetContents().Data()),
					b2
				);
				info.GetReturnValue().Set(Nan::New(r));
				return;
			}
		}
		else if(info.Length() > 1 && info[1]->IsArray())
		{
			v8::Local<v8::Array>a1(v8::Local<v8::Array>::Cast(info[1]->ToObject()));
			double b1[3];
			if( a1->Length() < 3 )
			{
				Nan::ThrowError("Array too short.");
				return;
			}

			for( i = 0; i < 3; i++ )
			{
				if( !a1->Get(i)->IsNumber() )
				{
					Nan::ThrowError("Array contents invalid.");
					return;
				}
				b1[i] = a1->Get(i)->NumberValue();
			}
			if(info.Length() > 2 && info[2]->IsArray())
			{
				v8::Local<v8::Array>a2(v8::Local<v8::Array>::Cast(info[2]->ToObject()));
				double b2[9];
				if( a2->Length() < 9 )
				{
					Nan::ThrowError("Array too short.");
					return;
				}

				for( i = 0; i < 9; i++ )
				{
					if( !a2->Get(i)->IsNumber() )
					{
						Nan::ThrowError("Array contents invalid.");
						return;
					}
					b2[i] = a2->Get(i)->NumberValue();
				}
				int r;
				if(info.Length() != 3)
				{
					Nan::ThrowError("Too many parameters.");
					return;
				}
				r = native->UpdateWorldPosition(
					(vtkRenderer *) a0->native.GetPointer(),
					b1,
					b2
				);
				info.GetReturnValue().Set(Nan::New(r));
				return;
			}
			else if(info.Length() > 2 && info[2]->IsFloat64Array())
			{
				v8::Local<v8::Float64Array>a2(v8::Local<v8::Float64Array>::Cast(info[2]->ToObject()));
				if( a2->Length() < 9 )
				{
					Nan::ThrowError("Array too short.");
					return;
				}

				int r;
				if(info.Length() != 3)
				{
					Nan::ThrowError("Too many parameters.");
					return;
				}
				r = native->UpdateWorldPosition(
					(vtkRenderer *) a0->native.GetPointer(),
					b1,
					(double *)(a2->Buffer()->GetContents().Data())
				);
				info.GetReturnValue().Set(Nan::New(r));
				return;
			}
		}
	}
	Nan::ThrowError("Parameter mismatch");
}

void VtkImageActorPointPlacerWrap::ValidateWorldPosition(const Nan::FunctionCallbackInfo<v8::Value>& info)
{
	VtkImageActorPointPlacerWrap *wrapper = ObjectWrap::Unwrap<VtkImageActorPointPlacerWrap>(info.Holder());
	vtkImageActorPointPlacer *native = (vtkImageActorPointPlacer *)wrapper->native.GetPointer();
	size_t i;
	if(info.Length() > 0 && info[0]->IsFloat64Array())
	{
		v8::Local<v8::Float64Array>a0(v8::Local<v8::Float64Array>::Cast(info[0]->ToObject()));
		if( a0->Length() < 3 )
		{
			Nan::ThrowError("Array too short.");
			return;
		}

		if(info.Length() > 1 && info[1]->IsFloat64Array())
		{
			v8::Local<v8::Float64Array>a1(v8::Local<v8::Float64Array>::Cast(info[1]->ToObject()));
			if( a1->Length() < 9 )
			{
				Nan::ThrowError("Array too short.");
				return;
			}

			int r;
			if(info.Length() != 2)
			{
				Nan::ThrowError("Too many parameters.");
				return;
			}
			r = native->ValidateWorldPosition(
				(double *)(a0->Buffer()->GetContents().Data()),
				(double *)(a1->Buffer()->GetContents().Data())
			);
			info.GetReturnValue().Set(Nan::New(r));
			return;
		}
		else if(info.Length() > 1 && info[1]->IsArray())
		{
			v8::Local<v8::Array>a1(v8::Local<v8::Array>::Cast(info[1]->ToObject()));
			double b1[9];
			if( a1->Length() < 9 )
			{
				Nan::ThrowError("Array too short.");
				return;
			}

			for( i = 0; i < 9; i++ )
			{
				if( !a1->Get(i)->IsNumber() )
				{
					Nan::ThrowError("Array contents invalid.");
					return;
				}
				b1[i] = a1->Get(i)->NumberValue();
			}
			int r;
			if(info.Length() != 2)
			{
				Nan::ThrowError("Too many parameters.");
				return;
			}
			r = native->ValidateWorldPosition(
				(double *)(a0->Buffer()->GetContents().Data()),
				b1
			);
			info.GetReturnValue().Set(Nan::New(r));
			return;
		}
	}
	else if(info.Length() > 0 && info[0]->IsArray())
	{
		v8::Local<v8::Array>a0(v8::Local<v8::Array>::Cast(info[0]->ToObject()));
		double b0[3];
		if( a0->Length() < 3 )
		{
			Nan::ThrowError("Array too short.");
			return;
		}

		for( i = 0; i < 3; i++ )
		{
			if( !a0->Get(i)->IsNumber() )
			{
				Nan::ThrowError("Array contents invalid.");
				return;
			}
			b0[i] = a0->Get(i)->NumberValue();
		}
		if(info.Length() > 1 && info[1]->IsArray())
		{
			v8::Local<v8::Array>a1(v8::Local<v8::Array>::Cast(info[1]->ToObject()));
			double b1[9];
			if( a1->Length() < 9 )
			{
				Nan::ThrowError("Array too short.");
				return;
			}

			for( i = 0; i < 9; i++ )
			{
				if( !a1->Get(i)->IsNumber() )
				{
					Nan::ThrowError("Array contents invalid.");
					return;
				}
				b1[i] = a1->Get(i)->NumberValue();
			}
			int r;
			if(info.Length() != 2)
			{
				Nan::ThrowError("Too many parameters.");
				return;
			}
			r = native->ValidateWorldPosition(
				b0,
				b1
			);
			info.GetReturnValue().Set(Nan::New(r));
			return;
		}
		else if(info.Length() > 1 && info[1]->IsFloat64Array())
		{
			v8::Local<v8::Float64Array>a1(v8::Local<v8::Float64Array>::Cast(info[1]->ToObject()));
			if( a1->Length() < 9 )
			{
				Nan::ThrowError("Array too short.");
				return;
			}

			int r;
			if(info.Length() != 2)
			{
				Nan::ThrowError("Too many parameters.");
				return;
			}
			r = native->ValidateWorldPosition(
				b0,
				(double *)(a1->Buffer()->GetContents().Data())
			);
			info.GetReturnValue().Set(Nan::New(r));
			return;
		}
	}
	else if(info.Length() > 0 && info[0]->IsFloat64Array())
	{
		v8::Local<v8::Float64Array>a0(v8::Local<v8::Float64Array>::Cast(info[0]->ToObject()));
		if( a0->Length() < 3 )
		{
			Nan::ThrowError("Array too short.");
			return;
		}

		int r;
		if(info.Length() != 1)
		{
			Nan::ThrowError("Too many parameters.");
			return;
		}
		r = native->ValidateWorldPosition(
			(double *)(a0->Buffer()->GetContents().Data())
		);
		info.GetReturnValue().Set(Nan::New(r));
		return;
	}
	else if(info.Length() > 0 && info[0]->IsArray())
	{
		v8::Local<v8::Array>a0(v8::Local<v8::Array>::Cast(info[0]->ToObject()));
		double b0[3];
		if( a0->Length() < 3 )
		{
			Nan::ThrowError("Array too short.");
			return;
		}

		for( i = 0; i < 3; i++ )
		{
			if( !a0->Get(i)->IsNumber() )
			{
				Nan::ThrowError("Array contents invalid.");
				return;
			}
			b0[i] = a0->Get(i)->NumberValue();
		}
		int r;
		if(info.Length() != 1)
		{
			Nan::ThrowError("Too many parameters.");
			return;
		}
		r = native->ValidateWorldPosition(
			b0
		);
		info.GetReturnValue().Set(Nan::New(r));
		return;
	}
	Nan::ThrowError("Parameter mismatch");
}

