/* this file has been autogenerated by vtkNodeJsWrap */
/* editing this might proof futile */

#ifndef NATIVE_EXTENSION_VTK_VTKANGLEREPRESENTATION3DWRAP_H
#define NATIVE_EXTENSION_VTK_VTKANGLEREPRESENTATION3DWRAP_H

#include <nan.h>

#include <vtkSmartPointer.h>
#include <vtkAngleRepresentation3D.h>

#include "vtkAngleRepresentationWrap.h"
#include "../../plus/plus.h"

class VtkAngleRepresentation3DWrap : public VtkAngleRepresentationWrap
{
	public:
		using Nan::ObjectWrap::Wrap;
		static void Init(v8::Local<v8::Object> exports);
		static void InitPtpl();
		static void ConstructorGetter(
			v8::Local<v8::String> property,
			const Nan::PropertyCallbackInfo<v8::Value>& info);

		VtkAngleRepresentation3DWrap(vtkSmartPointer<vtkAngleRepresentation3D>);
		VtkAngleRepresentation3DWrap();
		~VtkAngleRepresentation3DWrap( );
		static Nan::Persistent<v8::FunctionTemplate> ptpl;

	private:
		static void New(const Nan::FunctionCallbackInfo<v8::Value>& info);

		static void BuildRepresentation(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void GetAngle(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void GetArc(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void GetCenterDisplayPosition(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void GetCenterWorldPosition(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void GetClassName(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void GetPoint1DisplayPosition(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void GetPoint1WorldPosition(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void GetPoint2DisplayPosition(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void GetPoint2WorldPosition(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void GetRay1(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void GetRay2(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void GetTextActor(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void HasTranslucentPolygonalGeometry(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void IsA(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void NewInstance(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void ReleaseGraphicsResources(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void RenderOpaqueGeometry(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void RenderTranslucentPolygonalGeometry(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void SafeDownCast(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void SetCenterDisplayPosition(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void SetCenterWorldPosition(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void SetPoint1DisplayPosition(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void SetPoint1WorldPosition(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void SetPoint2DisplayPosition(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void SetPoint2WorldPosition(const Nan::FunctionCallbackInfo<v8::Value>& info);
		static void SetTextActorScale(const Nan::FunctionCallbackInfo<v8::Value>& info);

#ifdef VTK_NODE_PLUS_VTKANGLEREPRESENTATION3DWRAP_CLASSDEF
		VTK_NODE_PLUS_VTKANGLEREPRESENTATION3DWRAP_CLASSDEF
#endif
};

#endif
